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About
Boarding kennel bay 1.5 m wide, 2 m deep and 2.1 m to the roof: a block dividing wall with a stainless kick sheet, a back wall with a hinged pop hatch through to the outdoor run, a raised sleeping platform with a blue pad, a bed shelf on brackets and an orange threshold. Free 3D model for boarding kennels, cattery, animal rescue and veterinary game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.51 by 2.17 by 2.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The module carries the dividing wall on its left edge and nothing at its right, so a run of bays repeats with one wall between each pair and the right hand end is capped with the standalone dividing wall panel. The gate is a separate model that stands in the opening. Rigid node-transform clips: open and close. No skinning. The walls, the roof, the platform, the pad and the bed shelf are modelled solid; only the pop hatch through to the run swings, on its head hinge. No animals are modelled in this pack: the catalogue's own cat, dog and pet packs supply those, and this is the facility that houses them. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.
Use with an AI agent
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Use the “Kennel bay module with sleeping platform, 1.5 m (Boarding Kennels and Cattery)” asset in my project. Model: https://cdn.3dassets.dev/assets/35528/v1/model.glb Asset page: https://3dassets.dev/assets/boarding-kennels-and-cattery-boarding-kennels-and-catt-d729053e Description: Boarding kennel bay 1.5 m wide, 2 m deep and 2.1 m to the roof: a block dividing wall with a stainless kick sheet, a back wall with a hinged pop hatch through to the outdoor run, a raised sleeping platform with a blue pad, a bed shelf on brackets and an orange threshold. - Dimensions (X × Y × Z): 1.515 × 2.17 × 2 metres - Triangles: 324 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35528/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Kennel bay module with sleeping platform, 1.5 m (Boarding Kennels and Cattery)
Boarding kennel bay 1.5 m wide, 2 m deep and 2.1 m to the roof: a block dividing wall with a stainless kick sheet, a back wall with a hinged pop hatch through to the outdoor run, a raised sleeping platform with a blue pad, a bed shelf on brackets and an orange threshold.