
About
A 3.6 m loading bay opening: a rendered wall module with a steel goal post frame, a sectional overhead door of six panels on a named pivot, guide tracks and a vision panel row. The node bay-door is pivoted on its head roller axis. Overall 4.2 m wide and 4.6 m tall. Modelled in metres, +Y up, with the user or aisle side toward +Z and the piece resting on y=0. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Loading bay door module (Hardware Store and DIY Warehouse)” asset in my project. Model: https://cdn.3dassets.dev/assets/23975/v1/model.glb Asset page: https://3dassets.dev/assets/hardware-store-and-diy-warehouse-loading-bay-door-modu-3ac12f98 Description: A 3.6 m loading bay opening: a rendered wall module with a steel goal post frame, a sectional overhead door of six panels on a named pivot, guide tracks and a vision panel row. - Dimensions (X × Y × Z): 4.22 × 4.6 × 0.305 metres - Triangles: 1.2k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23975/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Loading bay door module (Hardware Store and DIY Warehouse)
A 3.6 m loading bay opening: a rendered wall module with a steel goal post frame, a sectional overhead door of six panels on a named pivot, guide tracks and a vision panel row.