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About
Vehicle entrance module 3 m wide and 3.4 m tall: a 2.4 m by 2.9 m opening in ribbed grey cladding, charcoal guide channels, yellow impact posts, a shutter hood and an orange slatted curtain that lifts clear of the opening. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.06 by 3.50 by 0.45 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The hood, the barrel inside it, the guide channels and the bottom rail stops are modelled solid; only the curtain moves, and it is rigged as a head hinged leaf because one rigid node cannot both rise and coil. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Building roller shutter door module, 3 m (Self Storage Facility and Loading Bay)” asset in my project. Model: https://cdn.3dassets.dev/assets/34701/v1/model.glb Asset page: https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-aafe4c6c Description: Vehicle entrance module 3 m wide and 3.4 m tall: a 2.4 m by 2.9 m opening in ribbed grey cladding, charcoal guide channels, yellow impact posts, a shutter hood and an orange slatted curtain that lifts clear of the opening. - Dimensions (X × Y × Z): 3.06 × 3.5 × 0.45 metres - Triangles: 372 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34701/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Building roller shutter door module, 3 m (Self Storage Facility and Loading Bay)
Vehicle entrance module 3 m wide and 3.4 m tall: a 2.4 m by 2.9 m opening in ribbed grey cladding, charcoal guide channels, yellow impact posts, a shutter hood and an orange slatted curtain that lifts clear of the opening.