3DAssets.dev

Loading model

About

Vehicle entrance module 3 m wide and 3.4 m tall: a 2.4 m by 2.9 m opening in ribbed grey cladding, charcoal guide channels, yellow impact posts, a shutter hood and an orange slatted curtain that lifts clear of the opening. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.06 by 3.50 by 0.45 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The hood, the barrel inside it, the guide channels and the bottom rail stops are modelled solid; only the curtain moves, and it is rigged as a head hinged leaf because one rigid node cannot both rise and coil. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Building roller shutter door module, 3 m (Self Storage Facility and Loading Bay)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34701/v1/model.glb
Asset page: https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-aafe4c6c
Description: Vehicle entrance module 3 m wide and 3.4 m tall: a 2.4 m by 2.9 m opening in ribbed grey cladding, charcoal guide channels, yellow impact posts, a shutter hood and an orange slatted curtain that lifts clear of the opening.

- Dimensions (X × Y × Z): 3.06 × 3.5 × 0.45 metres
- Triangles: 372
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34701/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Building roller shutter door module, 3 m (Self Storage Facility and Loading Bay)

Vehicle entrance module 3 m wide and 3.4 m tall: a 2.4 m by 2.9 m opening in ribbed grey cladding, charcoal guide channels, yellow impact posts, a shutter hood and an orange slatted curtain that lifts clear of the opening.

Download asset · 67.3 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 11 ↓
Bellroot Sanctuary (Bellroot Fen Floodward Marches)Animated

Bellroot Sanctuary (Bellroot Fen Floodward Marches)

Living-root buttressed sanctuary with an eight-sided enclosed shrine, complete thick compound copper cap, central resonator plinth and radial worship benches.

@3dassets18.2k tris · 8 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 7 ↓
Reedworkers Longhouse (Bellroot Fen Floodward Marches)Animated

Reedworkers Longhouse (Bellroot Fen Floodward Marches)

Low barrel-vaulted longhouse with enclosed attic ends and louvre strips, fitted interior drying shelves and a separately supported side workshop canopy.

@3dassets59.5k tris · 7 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 6 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 6 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 6 ↓
Causeway Watch Lodge (Bellroot Fen Floodward Marches)Animated

Causeway Watch Lodge (Bellroot Fen Floodward Marches)

Narrow watch lodge bridging a clear low causeway, with enclosed observation room, framed amber viewing lights, fitted desk and full roof over two masonry abutments.

@3dassets38.9k tris · 5 ↓
Flood Oath Hall (Bellroot Fen Floodward Marches)Animated

Flood Oath Hall (Bellroot Fen Floodward Marches)

Raised octagonal oath chamber with full conical reed roof, inward bench ring, joined perimeter piers and an open hinged entrance reached by supported stairs.

@3dassets26.8k tris · 5 ↓
Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 5 ↓
Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Same canonical gallery bay with deliberate central roof opening for the fitted daylight shaft.

@3dassets2.9k tris · 4 ↓
Great City Gatehouse (Fantasy MMO City And Townsfolk)Animated

Great City Gatehouse (Fantasy MMO City And Townsfolk)

Eight metre gatehouse for the city wall: two limestone blocks either side of an arched passage, a lifting iron portcullis in its runners, a pair of banded oak gate leaves and a crenellated fighting top over a brass city crest. Hand painted fantasy MMO city and RPG game asset.

@3dassets19.2k tris · 4 ↓

Similar assets

Roller shutter door module, 4 m (Parcel Depot and Sorting Hall)Animated

Roller shutter door module, 4 m (Parcel Depot and Sorting Hall)

Vehicle door bay 4 m wide and 4.2 m tall in the same wall grid: a 3.2 m by 3.5 m opening in ribbed cladding, charcoal guide channels, yellow impact posts, a shutter hood and a slatted curtain that lifts clear of the opening.

@3dassets324 tris
Depot roller shutter door module, 3 m (Tool Hire Depot and Plant Yard)Animated

Depot roller shutter door module, 3 m (Tool Hire Depot and Plant Yard)

Yard access module 3 m wide and 3.6 m tall: a 2.4 m by 3 m opening in ribbed grey cladding, charcoal guide channels, yellow impact posts, a shutter hood and an orange slatted curtain that lifts clear of the opening.

@3dassets396 tris
Roller shutter door module, open (Parcel Depot and Sorting Hall)

Roller shutter door module, open (Parcel Depot and Sorting Hall)

The same 4 m door bay with the curtain coiled on its barrel in the hood and the opening clear, for a dock a vehicle is backed onto. Identical cladding, guides, impact posts and wall ports.

@3dassets296 tris
Roller shutter door module, 4 m (Car Repair Garage and MOT Workshop)Animated

Roller shutter door module, 4 m (Car Repair Garage and MOT Workshop)

Full height workshop entrance module: a 3.2 m by 3.2 m opening in a clad surround, charcoal guide channels, yellow impact posts, a shutter hood and a slatted blue curtain that lifts clear of the opening.

@3dassets384 tris
Storage unit module with roller shutter, 3 m (Self Storage Facility and Loading Bay)Animated

Storage unit module with roller shutter, 3 m (Self Storage Facility and Loading Bay)

Self storage unit bay 3 m wide, 3 m deep and 2.6 m to the head: a ribbed grey partition on its left side, a ribbed back wall, a steel roof deck, a head beam with the barrel behind it, charcoal guides and an orange slatted shutter that lifts clear of the opening.

@3dassets464 tris
Roller door module, 4 m (Woodworking Workshop and Joinery)Animated

Roller door module, 4 m (Woodworking Workshop and Joinery)

Full height timber delivery entrance module: a 3.2 m by 3.2 m opening in a cream clad surround, charcoal guide channels, red impact posts, a shutter hood and a slatted blue curtain that lifts clear of the opening.

@3dassets384 tris
Walk-in door module, door open (Restaurant Kitchen and Dining Room)

Walk-in door module, door open (Restaurant Kitchen and Dining Room)

The walk-in cold room door bay with the insulated leaf swung open on its three hinges, showing the frame return, the kick plate and the safety-release lever.

@3dassets2.0k tris
Lift landing door module, open (Office Lobby and Building Facilities)

Lift landing door module, open (Office Lobby and Building Facilities)

The same lift landing module with both leaves parked in their pockets, the opening clear and a dark car backdrop and threshold sill behind.

@3dassets1.8k tris
WC cubicle module, door open (Office Lobby and Building Facilities)

WC cubicle module, door open (Office Lobby and Building Facilities)

The same 900 mm WC cubicle module with the door swung inward through sixty-six degrees, showing the duct panel and flush plate inside.

@3dassets1.2k tris
Depot staff door module, 3 m (Tool Hire Depot and Plant Yard)Animated

Depot staff door module, 3 m (Tool Hire Depot and Plant Yard)

Personnel door module 3 m wide and 3.2 m tall: a charcoal steel door leaf 0.9 m wide in a recessed frame with a vision panel, a push bar and a kick plate, an orange over door sign and the same wall ports, so it drops into a run of cladding.

@3dassets304 tris
Lift landing door module, closed (Office Lobby and Building Facilities)Animated

Lift landing door module, closed (Office Lobby and Building Facilities)

A 1.2 m lift landing module 2.6 m tall: a stainless architrave around a 0.98 m by 2.16 m opening, a twin-track sill, a landing indicator plate and two centre-opening leaves as named nodes pivoted on their slide axes.

@3dassets1.4k tris
Hall roller shutter door bay (Machine Shop and Factory Hall)Animated

Hall roller shutter door bay (Machine Shop and Factory Hall)

Cladding bay with a 4.2 m by 4.3 m shutter opening: charcoal jambs and lintel, a shutter hood and a slatted curtain that lifts clear of the opening.

@3dassets252 tris