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About
Full height timber delivery entrance module: a 3.2 m by 3.2 m opening in a cream clad surround, charcoal guide channels, red impact posts, a shutter hood and a slatted blue curtain that lifts clear of the opening. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.06 by 4.03 by 0.50 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The hood, the barrel inside it, the guide channels and the bottom rail stops are modelled solid; only the curtain moves, and the counterbalance springs and the chain hoist are not modelled. No manufacturer names, badges or artwork anywhere: every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Roller door module, 4 m (Woodworking Workshop and Joinery)” asset in my project. Model: https://cdn.3dassets.dev/assets/34236/v1/model.glb Asset page: https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--e1b29a68 Description: Full height timber delivery entrance module: a 3.2 m by 3.2 m opening in a cream clad surround, charcoal guide channels, red impact posts, a shutter hood and a slatted blue curtain that lifts clear of the opening. - Dimensions (X × Y × Z): 4.06 × 4.03 × 0.5 metres - Triangles: 384 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34236/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Roller door module, 4 m (Woodworking Workshop and Joinery)
Full height timber delivery entrance module: a 3.2 m by 3.2 m opening in a cream clad surround, charcoal guide channels, red impact posts, a shutter hood and a slatted blue curtain that lifts clear of the opening.