3DAssets.dev

Loading model

About

The same 4 m door bay with the curtain coiled on its barrel in the hood and the opening clear, for a dock a vehicle is backed onto. Identical cladding, guides, impact posts and wall ports. Overall 5.04 by 4.20 by 0.53 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. Static variant: the curtain is modelled coiled on the barrel, so nothing here moves. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no maker, courier or brand marks anywhere, and every livery and sign is invented.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Roller shutter door module, open (Parcel Depot and Sorting Hall)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34820/v1/model.glb
Asset page: https://3dassets.dev/assets/parcel-depot-and-sorting-hall-parcel-depot-and-sorting-1259bc67
Description: The same 4 m door bay with the curtain coiled on its barrel in the hood and the opening clear, for a dock a vehicle is backed onto. Identical cladding, guides, impact posts and wall ports.

- Dimensions (X × Y × Z): 5.04 × 4.2 × 0.525 metres
- Triangles: 296
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34820/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Roller shutter door module, open (Parcel Depot and Sorting Hall)

The same 4 m door bay with the curtain coiled on its barrel in the hood and the opening clear, for a dock a vehicle is backed onto. Identical cladding, guides, impact posts and wall ports.

Download asset · 63.0 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 41 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 37 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 34 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 34 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 34 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓

Similar assets

Building roller shutter door module, 3 m (Self Storage Facility and Loading Bay)Animated

Building roller shutter door module, 3 m (Self Storage Facility and Loading Bay)

Vehicle entrance module 3 m wide and 3.4 m tall: a 2.4 m by 2.9 m opening in ribbed grey cladding, charcoal guide channels, yellow impact posts, a shutter hood and an orange slatted curtain that lifts clear of the opening.

@3dassets372 tris · 13 ↓
Roller shutter door with barrel hood (Animated Mechanisms Kit)Animated

Roller shutter door with barrel hood (Animated Mechanisms Kit)

Twenty one slat steel curtain running in side guides under a barrel hood, with an amber bottom rail and a wall control box. The curtain bunches into the hood as it lifts.

@3dassets528 tris · 13 ↓
Hall roller shutter door bay (Machine Shop and Factory Hall)Animated

Hall roller shutter door bay (Machine Shop and Factory Hall)

Cladding bay with a 4.2 m by 4.3 m shutter opening: charcoal jambs and lintel, a shutter hood and a slatted curtain that lifts clear of the opening.

@3dassets252 tris · 11 ↓
Roller shutter door module, 4 m (Parcel Depot and Sorting Hall)Animated

Roller shutter door module, 4 m (Parcel Depot and Sorting Hall)

Vehicle door bay 4 m wide and 4.2 m tall in the same wall grid: a 3.2 m by 3.5 m opening in ribbed cladding, charcoal guide channels, yellow impact posts, a shutter hood and a slatted curtain that lifts clear of the opening.

@3dassets324 tris · 9 ↓
Roller shutter door module, 4 m (Car Repair Garage and MOT Workshop)Animated

Roller shutter door module, 4 m (Car Repair Garage and MOT Workshop)

Full height workshop entrance module: a 3.2 m by 3.2 m opening in a clad surround, charcoal guide channels, yellow impact posts, a shutter hood and a slatted blue curtain that lifts clear of the opening.

@3dassets384 tris · 9 ↓
Depot roller shutter door module, 3 m (Tool Hire Depot and Plant Yard)Animated

Depot roller shutter door module, 3 m (Tool Hire Depot and Plant Yard)

Yard access module 3 m wide and 3.6 m tall: a 2.4 m by 3 m opening in ribbed grey cladding, charcoal guide channels, yellow impact posts, a shutter hood and an orange slatted curtain that lifts clear of the opening.

@3dassets396 tris · 10 ↓
Storage unit module with roller shutter, 3 m (Self Storage Facility and Loading Bay)Animated

Storage unit module with roller shutter, 3 m (Self Storage Facility and Loading Bay)

Self storage unit bay 3 m wide, 3 m deep and 2.6 m to the head: a ribbed grey partition on its left side, a ribbed back wall, a steel roof deck, a head beam with the barrel behind it, charcoal guides and an orange slatted shutter that lifts clear of the opening.

@3dassets464 tris · 11 ↓
Roller shutter, open (Retail Store Fixtures and Mall)

Roller shutter, open (Retail Store Fixtures and Mall)

A 1.4 m shopfront roller shutter in the open position: side guides, a chamfered head box, end plates and the curtain coiled on the barrel with the bottom rail parked under the box.

@3dassets704 tris · 10 ↓
Roller door module, 4 m (Woodworking Workshop and Joinery)Animated

Roller door module, 4 m (Woodworking Workshop and Joinery)

Full height timber delivery entrance module: a 3.2 m by 3.2 m opening in a cream clad surround, charcoal guide channels, red impact posts, a shutter hood and a slatted blue curtain that lifts clear of the opening.

@3dassets384 tris · 9 ↓
Walk-in door module, door open (Restaurant Kitchen and Dining Room)

Walk-in door module, door open (Restaurant Kitchen and Dining Room)

The walk-in cold room door bay with the insulated leaf swung open on its three hinges, showing the frame return, the kick plate and the safety-release lever.

@3dassets2.0k tris · 13 ↓
Appliance Bay Door Module (Fire and Emergency Services)Animated

Appliance Bay Door Module (Fire and Emergency Services)

Four metre appliance bay module with a 3.20 by 3.30 m opening and a glazed, slatted up and over canopy door, plus a bay warning light beside the reveal.

@3dassets500 tris · 8 ↓
Shopfront Shutter Bay, Shutter Up (Izakaya Alley and Ramen Shop)

Shopfront Shutter Bay, Shutter Up (Izakaya Alley and Ramen Shop)

The same 4 m shopfront bay shipped with its roller shutter already run up behind the fascia, so a street can hold open and closed units side by side without an animation player. The shutter node is posed and stays still.

@3dassets120 tris · 11 ↓