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About
Full height workshop entrance module: a 3.2 m by 3.2 m opening in a clad surround, charcoal guide channels, yellow impact posts, a shutter hood and a slatted blue curtain that lifts clear of the opening. Free 3D model for car repair garage, vehicle testing and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.06 by 4.03 by 0.50 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The hood, the barrel inside it, the guide channels and the bottom rail stops are modelled solid; only the curtain moves. No manufacturer names, badges or artwork anywhere: every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Roller shutter door module, 4 m (Car Repair Garage and MOT Workshop)” asset in my project. Model: https://cdn.3dassets.dev/assets/33998/v1/model.glb Asset page: https://3dassets.dev/assets/car-repair-garage-and-mot-workshop-car-repair-garage-a-5ec190be Description: Full height workshop entrance module: a 3.2 m by 3.2 m opening in a clad surround, charcoal guide channels, yellow impact posts, a shutter hood and a slatted blue curtain that lifts clear of the opening. - Dimensions (X × Y × Z): 4.06 × 4.03 × 0.5 metres - Triangles: 384 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33998/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Roller shutter door module, 4 m (Car Repair Garage and MOT Workshop)
Full height workshop entrance module: a 3.2 m by 3.2 m opening in a clad surround, charcoal guide channels, yellow impact posts, a shutter hood and a slatted blue curtain that lifts clear of the opening.