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About
Personnel door module 3 m wide and 3.2 m tall: a charcoal steel door leaf 0.9 m wide in a recessed frame with a vision panel, a push bar and a kick plate, an orange over door sign and the same wall ports, so it drops into a run of cladding. Free 3D model for tool hire, construction and plant yard game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.22 by 3.20 by 0.31 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The frame, the closer arm, the threshold and the vision panel glazing are modelled solid; only the door leaf swings, on the hinge stile its pivot sits on. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Depot staff door module, 3 m (Tool Hire Depot and Plant Yard)” asset in my project. Model: https://cdn.3dassets.dev/assets/35292/v1/model.glb Asset page: https://3dassets.dev/assets/tool-hire-depot-and-plant-yard-tool-hire-depot-and-pla-d8702f71 Description: Personnel door module 3 m wide and 3.2 m tall: a charcoal steel door leaf 0.9 m wide in a recessed frame with a vision panel, a push bar and a kick plate, an orange over door sign and the same wall ports, so it drops into a run of cladding. - Dimensions (X × Y × Z): 3.222 × 3.2 × 0.306 metres - Triangles: 304 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35292/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Depot staff door module, 3 m (Tool Hire Depot and Plant Yard)
Personnel door module 3 m wide and 3.2 m tall: a charcoal steel door leaf 0.9 m wide in a recessed frame with a vision panel, a push bar and a kick plate, an orange over door sign and the same wall ports, so it drops into a run of cladding.