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About
The shop entrance bay with the door standing open, for a scene that should read as trading rather than shut. Overall 2.00 by 2.70 by 0.98 m (X by Y by Z). Metre units, +Y up, the side a customer or a patient approaches from toward +Z, resting on y=0. The open pose is baked into the geometry, so the leaf node is present for assembly but carries no clips here. Use the plain bay where the door should animate. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shop Door Module Open (Opticians and Eyewear Showroom)” asset in my project. Model: https://cdn.3dassets.dev/assets/35057/v1/model.glb Asset page: https://3dassets.dev/assets/opticians-and-eyewear-showroom-shop-door-module-open-efedbe85 Description: The shop entrance bay with the door standing open, for a scene that should read as trading rather than shut. - Dimensions (X × Y × Z): 2 × 2.7 × 0.977 metres - Triangles: 264 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35057/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Shop Door Module Open (Opticians and Eyewear Showroom)
The shop entrance bay with the door standing open, for a scene that should read as trading rather than shut.