{"data":{"id":"35057","slug":"opticians-and-eyewear-showroom-shop-door-module-open-efedbe85","title":"Shop Door Module Open (Opticians and Eyewear Showroom)","summary":"The shop entrance bay with the door standing open, for a scene that should read as trading rather than shut.","description":"The shop entrance bay with the door standing open, for a scene that should read as trading rather than shut. Overall 2.00 by 2.70 by 0.98 m (X by Y by Z). Metre units, +Y up, the side a customer or a patient approaches from toward +Z, resting on y=0. The open pose is baked into the geometry, so the leaf node is present for assembly but carries no clips here. Use the plain bay where the door should animate. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/opticians-and-eyewear-showroom-shop-door-module-open-efedbe85","cdnUrl":"https://cdn.3dassets.dev/assets/35057/v1/model.glb","downloadUrl":"https://3dassets.dev/download/opticians-and-eyewear-showroom-shop-door-module-open-efedbe85","thumbnailUrl":"https://cdn.3dassets.dev/assets/35057/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35057/v1/poster.webp","blurhash":"UDE:3v~q0000ay%Mxu9F00Rj_3t6j]t7xuWB","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12992,"triangles":264,"vertices":438,"meshes":5,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.0000541876163285,0,-0.8866372733270989],"max":[1.0000541876163285,2.700000047683716,0.08999084746701279]},"sizeMeters":[2,2.7,0.977],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T11:15:35.625Z","updatedAt":"2026-09-11T11:15:35.725Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35057/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ShopDoorModuleOpenOpticiansAndEyewearShowroom(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35057/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35057/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35057/v1/model.glb\" alt=\"Shop Door Module Open (Opticians and Eyewear Showroom)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35057/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35057/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}