3DAssets.dev

Loading model

About

Everything a developer needs to build a working opticians, from the shop door through to the back room. The showroom is the heart of it: a 1 m wall display bay carrying twenty pairs of frames on five rails, ported on both edges so a run repeats to any length, with a picked over sparse version and a blue livery to mix into it; a freestanding carousel of twelve display wings that turns on its column; a glass fronted display island with a wood top, trays of frames and a standing mirror; a counter mirror on a weighted stand; a dispensing desk with its screen, frame tray and two upholstered chairs; a sunglasses spinner, a contact lens shelf unit stocked with boxes, an accessories rail of cases, pouches and cloths, waiting sofas in two colours, a low table with magazines and a childrens frame corner with its own low mirror and cube seats. Behind the partition is the eye test room: a phoropter whose refractor head is parented to its swing arm, so the arm brings the head in front of the patient and the head still tilts on its own trunnion; a test chair with a reclining back and a headrest that travels with it, and a reclined variant; a slit lamp, an autorefractor and a visual field screener on height adjustable instrument tables; a lit test chart of abstract blocks with the wall mirror that faces it; an optometrist stool that turns; and a castored instrument trolley. The dispensing and back of house side is a frame adjustment bench with two drawers, a salt pan heater and pliers with real jaws, a bench lens edger with a lid over a genuine cutting chamber, a two well tint bath, a ported lens stock drawer bank of five drawers, an order pickup rack of bagged collections, a cleaning station, staff lockers, a pedal bin and a first aid box. The building is modular: a 2 m shop floor tile in two finishes, a 2 m wall bay glazed or solid, and shop and consulting room door bays, all sharing the same ports so any run mixes them. What moves is rigid node transforms only: the phoropter arm and head, the chair back and headrest, the carousel, the stool seat, the trolley castors, the shop, room and locker doors, the stock and bench drawers, and the edger and bin lids. What does not move is said in each description and it is always the same reason: instrument leads, power cables, cords and cloths are flexible and this library has no skinning; the chair and table lift columns and the bin pedal are a change of height or a multi bar linkage that one node cannot carry; and the edger wheel turns too fast for any clip to read. There is no water, no dye surface simulation and nobody in the shop. All original CC0 geometry, with no optical, eyewear or equipment brand name in the geometry or the text, and no readable characters on any card, ticket or chart.

Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the pack.

Use the “Opticians and Eyewear Showroom” pack in my project.

Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/opticians-and-eyewear-showroom
Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/35078/v1/model.glb
Pack page: https://3dassets.dev/packs/opticians-and-eyewear-showroom
Description: A realistic high street opticians: ported frame display bays, a turning carousel, display island, dispensing desks and waiting sofas, an eye test room with a phoropter on its swing arm, test chair, slit lamp and chart, and the adjustment bench, edger and lens stock behind.

- 48 GLB models, 4.3 MB in total
- Units: metres, +Y up, shared scale and palette across the pack
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.

Also available as a JSON manifest or via the MCP server.

Common questions

How do I use Opticians and Eyewear Showroom with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the pack and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Download the starter scene with the button to get every piece already placed as one .glb, or take individual models from the grid below, each with its own download and CDN URL. The JSON manifest linked above lists every file with its URL and size, which is what an AI agent uses to pull the pack into a project. Connect your agent to the MCP server and it can do all of that by itself.

MCP server setupAPI reference

Which game engines and tools can I use Opticians and Eyewear Showroom with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the pack is a self-contained binary glTF (.glb) with textures embedded, and so is the starter scene, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this pack into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Opticians and Eyewear Showroom in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every pack on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The starter scene, one .glb with every piece placed, has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I have to download the whole pack?
No. Every model in the pack is a separate published asset with its own download and CDN URL, so you can take one prop or the entire set. The starter scene is the one-file option for people who want everything placed at once.
Do the models in Opticians and Eyewear Showroom fit together?
That is the point of a pack. The members are built together to one real-world scale with consistent pivots and a shared palette and level of detail, so a building, a vehicle and a prop from the same pack sit correctly in one scene without rescaling or re-texturing.

Game kit

Opticians and Eyewear Showroom

A realistic high street opticians: ported frame display bays, a turning carousel, display island, dispensing desks and waiting sofas, an eye test room with a phoropter on its swing arm, test chair, slit lamp and chart, and the adjustment bench, edger and lens stock behind.

Download pack · 1.8 MB

One GLB with every piece placed in a starter scene. Each model is also below on its own.

View demo

Everything in this pack

Frame Display Bay (Opticians and Eyewear Showroom)

Frame Display Bay (Opticians and Eyewear Showroom)

A 1 m wall display bay of spectacle frames: a plinth, a teal back panel, a lit canopy and five rails carrying twenty pairs on their price tickets, ported so a run repeats along a wall.

@3dassets5.6k tris
Frame Display Bay Sparse (Opticians and Eyewear Showroom)

Frame Display Bay Sparse (Opticians and Eyewear Showroom)

The display bay picked over: three rails and eight pairs left on them, for the end of a run, a sale wall or a shop that should read as mid trading day.

@3dassets2.8k tris
Frame Display Bay Blue (Opticians and Eyewear Showroom)

Frame Display Bay Blue (Opticians and Eyewear Showroom)

The display bay with a blue back panel, for the second brand wall in a showroom that should not read as one long identical run.

@3dassets5.6k tris
Frame Carousel (Opticians and Eyewear Showroom)Animated

Frame Carousel (Opticians and Eyewear Showroom)

A freestanding frame carousel: a weighted base and column carrying three tiers of four display wings, twenty four pairs in all, that turn together on the column.

@3dassets6.1k tris
Frame Display Island (Opticians and Eyewear Showroom)

Frame Display Island (Opticians and Eyewear Showroom)

A freestanding display island: a glass fronted case on a plinth with a wood top, twelve pairs laid out on the top in their trays and a standing mirror at one end.

@3dassets4.1k tris
Counter Mirror (Opticians and Eyewear Showroom)

Counter Mirror (Opticians and Eyewear Showroom)

A counter mirror on a weighted stand: a dark foot, a steel stem and a framed oval panel at the height a seated customer tries a frame on.

@3dassets192 tris
Test Room Mirror (Opticians and Eyewear Showroom)

Test Room Mirror (Opticians and Eyewear Showroom)

The wall mirror that faces the test chart down a short consulting room, doubling the test distance: a framed panel with a teal surround and a steel hanging rail.

@3dassets60 tris
Dispensing Desk (Opticians and Eyewear Showroom)

Dispensing Desk (Opticians and Eyewear Showroom)

A dispensing desk set for a fitting: a wood topped desk on a white body, a screen on a stem, a frame tray, and two upholstered chairs facing each other across it.

@3dassets2.6k tris
Frame Tray (Opticians and Eyewear Showroom)

Frame Tray (Opticians and Eyewear Showroom)

A dispensing tray of six frames: a shallow white tray with a mint liner and three pairs open and three folded, for a desk, a counter or the top of a display island.

@3dassets1.5k tris
Frame Tray Repair (Opticians and Eyewear Showroom)

Frame Tray Repair (Opticians and Eyewear Showroom)

The same tray as a repair tray: two frames waiting on it with their screws, a small screwdriver, a spare temple arm and a coil of nose pads.

@3dassets880 tris
Price Card Holder (Opticians and Eyewear Showroom)

Price Card Holder (Opticians and Eyewear Showroom)

A small acrylic card holder: a steel foot and stem holding a tilted blank card with abstract rules on it, for a price, a lens option or an offer beside a display.

@3dassets204 tris
Price Card Holder Brand (Opticians and Eyewear Showroom)

Price Card Holder Brand (Opticians and Eyewear Showroom)

The card holder as a brand card: a taller teal card with an abstract mark blocked out on it, for the head of a display bay or the end of an island.

@3dassets192 tris
Sunglasses Stand (Opticians and Eyewear Showroom)

Sunglasses Stand (Opticians and Eyewear Showroom)

A floor standing sunglasses spinner: a dark weighted base, a column and four fixed tiers carrying sixteen pairs with tinted lenses, at the height a shopper reaches straight out.

@3dassets3.9k tris
Contact Lens Shelf Unit (Opticians and Eyewear Showroom)

Contact Lens Shelf Unit (Opticians and Eyewear Showroom)

A contact lens shelf unit: an open white carcass of four shelves stocked with boxes of monthlies and dailies, solution bottles and a blank shelf edge strip on every tier.

@3dassets3.4k tris
Accessories Rail (Opticians and Eyewear Showroom)

Accessories Rail (Opticians and Eyewear Showroom)

A wall rail of accessories: hard cases, soft pouches and microfibre cloths hanging on hooks under a shelf of cleaning sprays, in the colours a counter run needs.

@3dassets1.1k tris
Waiting Sofa Run (Opticians and Eyewear Showroom)

Waiting Sofa Run (Opticians and Eyewear Showroom)

A three seat waiting sofa: a white shell on wood feet with teal seat and back cushions and solid arms, the length a shop window bay takes.

@3dassets1.6k tris
Waiting Sofa Run Coral (Opticians and Eyewear Showroom)

Waiting Sofa Run Coral (Opticians and Eyewear Showroom)

The waiting sofa in coral, for the second run facing the first across a low table.

@3dassets1.6k tris
Low Table With Magazines (Opticians and Eyewear Showroom)

Low Table With Magazines (Opticians and Eyewear Showroom)

A low waiting table: a wood top on steel legs with a lower shelf, three magazines fanned across it and a stack of lens leaflets on the shelf.

@3dassets624 tris
Childrens Frame Corner (Opticians and Eyewear Showroom)

Childrens Frame Corner (Opticians and Eyewear Showroom)

A childrens frame corner: a low coral unit with two rails of small bright frames, a mirror at a childs height and a pair of soft cube seats in front of it.

@3dassets1.9k tris
Shop Floor Tile (Opticians and Eyewear Showroom)

Shop Floor Tile (Opticians and Eyewear Showroom)

A 2 m shop floor tile: a pale poured floor with a darker inlay border, ported on all four edges so a showroom floor of any size lays flush.

@3dassets180 tris
Shop Floor Tile Wood (Opticians and Eyewear Showroom)

Shop Floor Tile Wood (Opticians and Eyewear Showroom)

The floor tile in wood, for the waiting corner and the dispensing side of a showroom that should not read as one flat white plane.

@3dassets180 tris
Shop Wall Module (Opticians and Eyewear Showroom)

Shop Wall Module (Opticians and Eyewear Showroom)

A 2 m shop wall bay with a high glazed strip: a plastered wall with a steel framed window band, a teal dado rail and skirting, ported so any run of bays and doors lines up.

@3dassets120 tris
Consulting Room Wall Module (Opticians and Eyewear Showroom)

Consulting Room Wall Module (Opticians and Eyewear Showroom)

The same 2 m bay solid, for the consulting room and the back of house, where a test room has to be dark and a stock wall carries units.

@3dassets48 tris
Shop Door Module (Opticians and Eyewear Showroom)Animated

Shop Door Module (Opticians and Eyewear Showroom)

A 2 m shop entrance bay: a glazed door leaf on its hinge in a grey lined opening, with the same wall ports as every other bay so it drops into a run.

@3dassets264 tris
Shop Door Module Open (Opticians and Eyewear Showroom)

Shop Door Module Open (Opticians and Eyewear Showroom)

The shop entrance bay with the door standing open, for a scene that should read as trading rather than shut.

@3dassets264 tris
Consulting Room Door Module (Opticians and Eyewear Showroom)Animated

Consulting Room Door Module (Opticians and Eyewear Showroom)

A 2 m consulting room door bay: a solid leaf with a teal panel and a lever handle, for the wall between a showroom and a test room.

@3dassets264 tris
Phoropter On Arm (Opticians and Eyewear Showroom)Animated

Phoropter On Arm (Opticians and Eyewear Showroom)

A phoropter on its swing arm: a weighted stand and column carrying a jointed arm and the refractor head the patient looks through, with its lens dials, forehead rest and levelling knob.

@3dassets1.2k tris
Test Chair (Opticians and Eyewear Showroom)Animated

Test Chair (Opticians and Eyewear Showroom)

An eye test chair: a cast base and column under an upholstered seat with solid arms, a reclining back and a headrest on the hinge above it, at the height a phoropter arm swings to.

@3dassets1.3k tris
Test Chair Reclined (Opticians and Eyewear Showroom)

Test Chair Reclined (Opticians and Eyewear Showroom)

The eye test chair with the back laid part way down, for a retinal examination or a scene that should read as mid appointment.

@3dassets1.3k tris
Slit Lamp (Opticians and Eyewear Showroom)

Slit Lamp (Opticians and Eyewear Showroom)

A slit lamp: a sliding base plate with a joystick, the binocular viewing head on its arm facing the operator, the illumination tower on its own swinging arm, and the chin and forehead rest the patient leans into from the front.

@3dassets1.1k tris
Autorefractor (Opticians and Eyewear Showroom)

Autorefractor (Opticians and Eyewear Showroom)

An autorefractor: a white cased instrument with a screen on the operator side, the measuring port and its lens on the patient side, a joystick and the chin and forehead rest.

@3dassets752 tris
Visual Field Screener (Opticians and Eyewear Showroom)

Visual Field Screener (Opticians and Eyewear Showroom)

A visual field screener: a white bowl on a cased base with the patient chin rest at its mouth, a response button on its lead rest and an operator screen on the back.

@3dassets1.3k tris
Instrument Table (Opticians and Eyewear Showroom)

Instrument Table (Opticians and Eyewear Showroom)

A height adjustable instrument table: a dark weighted base, a steel column and a white topped table with a raised lip, sized for a slit lamp or an autorefractor.

@3dassets372 tris
Test Chart (Opticians and Eyewear Showroom)

Test Chart (Opticians and Eyewear Showroom)

A wall mounted test chart: a lit panel in a steel frame showing rows of abstract blocks in decreasing size, with a dark surround and a mounting rail.

@3dassets240 tris
Optometrist Stool (Opticians and Eyewear Showroom)Animated

Optometrist Stool (Opticians and Eyewear Showroom)

An optometrist stool: a five star castored base, a gas column and a round upholstered seat that turns on it.

@3dassets712 tris
Instrument Trolley (Opticians and Eyewear Showroom)Animated

Instrument Trolley (Opticians and Eyewear Showroom)

A castored instrument trolley: a white two shelf trolley with a lipped top, a push handle and four castors that roll, carrying a trial lens case, a retinoscope and a tray of small instruments.

@3dassets1.8k tris
Dimmable Wall Light (Opticians and Eyewear Showroom)

Dimmable Wall Light (Opticians and Eyewear Showroom)

A dimmable wall light for a test room: a white housing with a lit strip behind a diffuser, a steel bracket and a dark dimmer knob under it.

@3dassets120 tris
Frame Adjustment Bench (Opticians and Eyewear Showroom)Animated

Frame Adjustment Bench (Opticians and Eyewear Showroom)

A frame adjustment bench: a wood topped bench on a white carcass with two drawers, a salt pan frame heater, a pad of pliers and screwdrivers, a lens measure and a frame waiting in the jig.

@3dassets1.9k tris
Lens Edger (Opticians and Eyewear Showroom)Animated

Lens Edger (Opticians and Eyewear Showroom)

A bench lens edger: a white cased machine with a control panel, a hinged lid over the cutting chamber, a lens blank on the spindle inside it and a waste tray under the door.

@3dassets844 tris
Tint Bath (Opticians and Eyewear Showroom)

Tint Bath (Opticians and Eyewear Showroom)

A two well tint bath: a steel tank on a cased base with a coral and a blue dye well, lens baskets standing in them, a lid on one well and the temperature dials on the front.

@3dassets872 tris
Lens Stock Drawer Bank (Opticians and Eyewear Showroom)Animated

Lens Stock Drawer Bank (Opticians and Eyewear Showroom)

A lens stock drawer bank: a white carcass of five teal fronted drawers with steel rails and blank index cards, ported on both sides so a stock wall repeats to any width.

@3dassets1.4k tris
Order Pickup Rack (Opticians and Eyewear Showroom)

Order Pickup Rack (Opticians and Eyewear Showroom)

An order pickup rack: an open steel and white rack of four shelves with bagged and boxed orders waiting on them, each under a blank collection card.

@3dassets2.8k tris
Cleaning Station (Opticians and Eyewear Showroom)

Cleaning Station (Opticians and Eyewear Showroom)

A frame cleaning station: a small white stand with an ultrasonic cleaning tank, a bottle of solution, a stack of cloths, a drying tray and a bin of used tissues under it.

@3dassets940 tris
Staff Lockers (Opticians and Eyewear Showroom)Animated

Staff Lockers (Opticians and Eyewear Showroom)

A bank of four staff lockers: a white carcass with teal doors, punched vents, steel handles and blank name cards, on a dark plinth.

@3dassets1.3k tris
Pedal Waste Bin (Opticians and Eyewear Showroom)Animated

Pedal Waste Bin (Opticians and Eyewear Showroom)

A pedal waste bin for a back room: a white drum on a dark base with a teal lid that lifts, a pedal plate at the foot and a liner rim inside.

@3dassets352 tris
First Aid Box (Opticians and Eyewear Showroom)

First Aid Box (Opticians and Eyewear Showroom)

A wall mounted first aid box: a white case with a mint cross, a steel catch and a carry handle, for a back room or a staff corridor.

@3dassets204 tris
High street opticians (Opticians and Eyewear Showroom)

High street opticians (Opticians and Eyewear Showroom)

A whole opticians laid from 2 m floor tiles and 2 m wall bays: a showroom wall run of ten ported frame display bays, full, sparse and blue mixed, with a turning frame carousel, a glass fronted display island with its mirror and card holders, a sunglasses stand and a contact...

@3dassets60.1k tris
Eye test room, mid appointment (Opticians and Eyewear Showroom)

Eye test room, mid appointment (Opticians and Eyewear Showroom)

One consulting room at room scale with the test chair reclined for a retinal examination: the phoropter swung in on its arm, the optometrist stool drawn up beside it, the instrument trolley at the back, the slit lamp and autorefractor on their tables along the wall, the test...

@3dassets12.8k tris

Similar packs

Motorcycle Racing and Street Bikes assembled scene69 models

Motorcycle Racing and Street Bikes

Original race and street motorcycles with riding gear, paddock equipment, showroom fixtures and safety furniture.

AI used in 69 of 69 files · Claude Fable 5.1

10.0 MB totalStarter scene includedCC0 1.0 Universal
Halloween Slasher Street assembled scene70 models

Halloween Slasher Street

A dead end 1980s suburban street on Halloween night: a modular clapboard house kit, yard and street furniture, carved pumpkins and graveyard dressing, and the props a slasher film leaves behind.

AI used in 70 of 70 files · Claude Fable 5.1

6.7 MB totalStarter scene includedCC0 1.0 Universal
Pixel Modern City Street assembled scene91 models

Pixel Modern City Street

Ninety pixel art city street models: a 4 m road and pavement grid, a 4 m facade kit that closes into real blocks, cars, a bus and bikes with working wheels and doors, twenty pieces of street furniture, a park corner and twelve people.

AI used in 91 of 91 files · Claude Fable 5.1

2.1 MB totalStarter scene includedCC0 1.0 Universal
Street Food Market and Food Trucks assembled scene49 models

Street Food Market and Food Trucks

48 stylized street food market models: food trucks, vans and trailers with rolling wheels and lifting serving hatches, gazebo, trestle, grill, wok and bar stalls, ported floor tiles, counters, queue rail and festoon lighting, seating, service kit and the food left on the tables.

AI used in 49 of 49 files · Claude Opus 5

2.2 MB totalStarter scene includedCC0 1.0 Universal
Self Storage Facility and Loading Bay assembled scene43 models

Self Storage Facility and Loading Bay

Storage units with lifting roller shutters, a ported corridor and mezzanine kit, a loading dock, a box van, trolleys and pallet gear, plus the site office, barrier, fencing and floodlights: everything a modern self storage facility and its loading bay needs.

AI used in 43 of 43 files · Claude Opus 5

2.3 MB totalStarter scene includedCC0 1.0 Universal
Tattoo and Piercing Studio assembled scene53 models

Tattoo and Piercing Studio

A realistic tattoo studio: two artists booths of chair, work light, tray, machine and drawers behind ported flash art and divider panels, a sterile area and piercing bay, and a reception and waiting front, on modular floor, wall and door bays.

AI used in 53 of 53 files · Claude Opus 5

4.2 MB totalStarter scene includedCC0 1.0 Universal
Zombie Quarantine Streets assembled scene52 models

Zombie Quarantine Streets

Zombie outbreak streets: fractured and breached walls, blown storefronts, checkpoint gates and guard booths, jersey barriers, sandbags and barricades, triage and field kitchen props, rubble and wrecked cars.

AI used in 52 of 52 files · Claude Fable 5.1

466.3 KB totalStarter scene includedCC0 1.0 Universal
Road Car Showroom Lineup assembled scene70 models

Road Car Showroom Lineup

Nineteen original modern and classic road-car silhouettes with showroom fixtures, forecourt fittings and useful body states.

AI used in 70 of 70 files · Claude Fable 5.1

10.1 MB totalStarter scene includedCC0 1.0 Universal
Japanese School and City Street assembled scene46 models

Japanese School and City Street

A school on a 3 m classroom grid with its grounds and gate, and the shopping street outside it on a 4 m shopfront grid: sliding classroom doors, sash windows, shop shutters, lockers, bicycles and cherry trees.

AI used in 46 of 46 files · Claude Fable 5.1

7.6 MB totalStarter scene includedCC0 1.0 Universal
Realistic Wild Animals HD assembled scene44 models

Realistic Wild Animals HD

High-fidelity big cats, elephants, primates and habitat props at true relative scale, for close-up shots.

AI used in 44 of 44 files · Claude Fable 5.1

24.8 MB totalStarter scene includedCC0 1.0 Universal