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About
A 2 m shop floor tile: a pale poured floor with a darker inlay border, ported on all four edges so a showroom floor of any size lays flush. Overall 2.00 by 0.06 by 2.00 m (X by Y by Z). Metre units, +Y up, the side a customer or a patient approaches from toward +Z, resting on y=0. The tile top sits at y=0.06, so place it at y=-0.06 for a floor whose surface is the world origin plane. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shop Floor Tile (Opticians and Eyewear Showroom)” asset in my project. Model: https://cdn.3dassets.dev/assets/35051/v1/model.glb Asset page: https://3dassets.dev/assets/opticians-and-eyewear-showroom-shop-floor-tile-80c9af7e Description: A 2 m shop floor tile: a pale poured floor with a darker inlay border, ported on all four edges so a showroom floor of any size lays flush. - Dimensions (X × Y × Z): 2 × 0.065 × 2 metres - Triangles: 180 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35051/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Shop Floor Tile (Opticians and Eyewear Showroom)
A 2 m shop floor tile: a pale poured floor with a darker inlay border, ported on all four edges so a showroom floor of any size lays flush.