
Loading model
About
The display bay with a blue back panel, for the second brand wall in a showroom that should not read as one long identical run. Overall 1.00 by 2.17 by 0.31 m (X by Y by Z). Metre units, +Y up, the side a customer or a patient approaches from toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Frame Display Bay Blue (Opticians and Eyewear Showroom)” asset in my project. Model: https://cdn.3dassets.dev/assets/35033/v1/model.glb Asset page: https://3dassets.dev/assets/opticians-and-eyewear-showroom-frame-display-bay-blue-112c86d2 Description: The display bay with a blue back panel, for the second brand wall in a showroom that should not read as one long identical run. - Dimensions (X × Y × Z): 1.004 × 2.17 × 0.306 metres - Triangles: 5.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35033/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Frame Display Bay Blue (Opticians and Eyewear Showroom)
The display bay with a blue back panel, for the second brand wall in a showroom that should not read as one long identical run.