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About
An optometrist stool: a five star castored base, a gas column and a round upholstered seat that turns on it. Overall 0.44 by 0.58 by 0.43 m (X by Y by Z). Metre units, +Y up, the side a customer or a patient approaches from toward +Z, resting on y=0. The gas lift is static: a change of height is not a rigid node transform in this kit, so the seat turns and does not rise. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Optometrist Stool (Opticians and Eyewear Showroom)” asset in my project. Model: https://cdn.3dassets.dev/assets/35066/v1/model.glb Asset page: https://3dassets.dev/assets/opticians-and-eyewear-showroom-optometrist-stool-76e7a891 Description: An optometrist stool: a five star castored base, a gas column and a round upholstered seat that turns on it. - Dimensions (X × Y × Z): 0.436 × 0.58 × 0.427 metres - Triangles: 712 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35066/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Do I need Draco, Meshopt or KTX2 to load it?
Optometrist Stool (Opticians and Eyewear Showroom)
An optometrist stool: a five star castored base, a gas column and a round upholstered seat that turns on it.