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About
The floor tile in wood, for the waiting corner and the dispensing side of a showroom that should not read as one flat white plane. Overall 2.00 by 0.06 by 2.00 m (X by Y by Z). Metre units, +Y up, the side a customer or a patient approaches from toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shop Floor Tile Wood (Opticians and Eyewear Showroom)” asset in my project. Model: https://cdn.3dassets.dev/assets/35053/v1/model.glb Asset page: https://3dassets.dev/assets/opticians-and-eyewear-showroom-shop-floor-tile-wood-c442b741 Description: The floor tile in wood, for the waiting corner and the dispensing side of a showroom that should not read as one flat white plane. - Dimensions (X × Y × Z): 2 × 0.065 × 2 metres - Triangles: 180 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35053/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Shop Floor Tile Wood (Opticians and Eyewear Showroom)
The floor tile in wood, for the waiting corner and the dispensing side of a showroom that should not read as one flat white plane.