
Loading model
About
A counter mirror on a weighted stand: a dark foot, a steel stem and a framed oval panel at the height a seated customer tries a frame on. Overall 0.30 by 0.63 by 0.16 m (X by Y by Z). Metre units, +Y up, the side a customer or a patient approaches from toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Counter Mirror (Opticians and Eyewear Showroom)” asset in my project. Model: https://cdn.3dassets.dev/assets/35039/v1/model.glb Asset page: https://3dassets.dev/assets/opticians-and-eyewear-showroom-counter-mirror-e68951a5 Description: A counter mirror on a weighted stand: a dark foot, a steel stem and a framed oval panel at the height a seated customer tries a frame on. - Dimensions (X × Y × Z): 0.3 × 0.63 × 0.16 metres - Triangles: 192 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35039/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Counter Mirror (Opticians and Eyewear Showroom)
A counter mirror on a weighted stand: a dark foot, a steel stem and a framed oval panel at the height a seated customer tries a frame on.