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About
A bank of four staff lockers: a white carcass with teal doors, punched vents, steel handles and blank name cards, on a dark plinth. Overall 1.01 by 1.82 by 0.48 m (X by Y by Z). Metre units, +Y up, the side a customer or a patient approaches from toward +Z, resting on y=0. All four doors swing on their outer edges, so the two columns open away from each other. The locks are modelled shut and do not turn. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
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Use the “Staff Lockers (Opticians and Eyewear Showroom)” asset in my project. Model: https://cdn.3dassets.dev/assets/35075/v1/model.glb Asset page: https://3dassets.dev/assets/opticians-and-eyewear-showroom-staff-lockers-e365b382 Description: A bank of four staff lockers: a white carcass with teal doors, punched vents, steel handles and blank name cards, on a dark plinth. - Dimensions (X × Y × Z): 1.01 × 1.82 × 0.482 metres - Triangles: 1.3k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35075/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Staff Lockers (Opticians and Eyewear Showroom)
A bank of four staff lockers: a white carcass with teal doors, punched vents, steel handles and blank name cards, on a dark plinth.