
About
A 1.2 m by 1.8 m six-door staff locker bank: a chamfered carcass on a recessed plinth with a sloping top, two tiers of three doors with vent louvres, cam locks and card windows, each door a named pivoted node. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: locker-door-1, locker-door-4, locker-door-2, locker-door-5, locker-door-3, locker-door-6. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Staff locker bank, six door (Office Lobby and Building Facilities)” asset in my project. Model: https://cdn.3dassets.dev/assets/26251/v1/model.glb Asset page: https://3dassets.dev/assets/office-lobby-and-facilities-staff-locker-bank-aaf13317 Description: A 1.2 m by 1.8 m six-door staff locker bank: a chamfered carcass on a recessed plinth with a sloping top, two tiers of three doors with vent louvres, cam locks and card windows, each door a named pivoted node. - Dimensions (X × Y × Z): 1.22 × 1.92 × 0.478 metres - Triangles: 2.8k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26251/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Staff locker bank, six door (Office Lobby and Building Facilities)
A 1.2 m by 1.8 m six-door staff locker bank: a chamfered carcass on a recessed plinth with a sloping top, two tiers of three doors with vent louvres, cam locks and card windows, each door a named pivoted node.