
Loading model
About
The same locker bank with one middle leaf standing open on its hinge, for dressing a changing room without animating it. The other five leaves still swing. Metre units, +Y up, the court or user side toward +Z, resting on y=0. Named pivoted nodes: locker-door-1, locker-door-2, locker-door-3, locker-door-4, locker-door-5, locker-door-6. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Six Door Locker Bank, One Door Open (Community Sports Hall and Changing Rooms)” asset in my project. Model: https://cdn.3dassets.dev/assets/35106/v1/model.glb Asset page: https://3dassets.dev/assets/community-sports-hall-and-changing-rooms-locker-bank-o-257fd3f5 Description: The same locker bank with one middle leaf standing open on its hinge, for dressing a changing room without animating it. The other five leaves still swing. - Dimensions (X × Y × Z): 1.42 × 1.918 × 0.684 metres - Triangles: 1.9k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35106/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Six Door Locker Bank, One Door Open (Community Sports Hall and Changing Rooms)
The same locker bank with one middle leaf standing open on its hinge, for dressing a changing room without animating it. The other five leaves still swing.