
About
Six-door staff locker bank in three bays and two tiers, on a recessed plinth with a sloping top, louvre vents, bar handles and lock escutcheons. Dimensions 1.24 x 1.95 x 0.56 m (X x Y x Z). Origin at the footprint centre, resting on y=0. Metres, +Y up, +Z front. Clinic stylized palette of eight flat colours, no textures required. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Staff Locker Bank (Hospital Wards and Clinic Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/23642/v1/model.glb Asset page: https://3dassets.dev/assets/hospital-wards-and-clinic-operations-staff-locker-bank-b5d22764 Description: Six-door staff locker bank in three bays and two tiers, on a recessed plinth with a sloping top, louvre vents, bar handles and lock escutcheons. - Dimensions (X × Y × Z): 1.24 × 1.95 × 0.557 metres - Triangles: 532 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23642/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Staff Locker Bank (Hospital Wards and Clinic Operations)
Six-door staff locker bank in three bays and two tiers, on a recessed plinth with a sloping top, louvre vents, bar handles and lock escutcheons.