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About
A 900 by 1820 mm locker bank of eight cells in two columns: a steel carcass on a plinth with teal doors, vent slots, a brass lock escutcheon and a blank number plate on each. Every door is its own node, opening as one system. Ports run bank to bank. Metre units, +Y up, the player or operator side toward +Z, resting on y=0. Named pivoted nodes: locker-1, locker-2, locker-3, locker-4, locker-5, locker-6, locker-7, locker-8. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Phone and Bag Locker Bank (Escape Room and Puzzle Venue)” asset in my project. Model: https://cdn.3dassets.dev/assets/35807/v1/model.glb Asset page: https://3dassets.dev/assets/escape-room-and-puzzle-venue-phone-locker-bank-30f5af4f Description: A 900 by 1820 mm locker bank of eight cells in two columns: a steel carcass on a plinth with teal doors, vent slots, a brass lock escutcheon and a blank number plate on each. Every door is its own node, opening as one system. Ports run bank to bank. - Dimensions (X × Y × Z): 0.9 × 1.82 × 0.428 metres - Triangles: 3.6k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35807/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Phone and Bag Locker Bank (Escape Room and Puzzle Venue)
A 900 by 1820 mm locker bank of eight cells in two columns: a steel carcass on a plinth with teal doors, vent slots, a brass lock escutcheon and a blank number plate on each. Every door is its own node, opening as one system. Ports run bank to bank.