
Loading model
About
A 1.44 m student locker bank: two tiers of four doors on a recessed plinth, each leaf with a pull, a cam lock, louvred vents and a coloured number plate. Each leaf is its own locker-door node and they share one open and close pair. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: locker-door-1, locker-door-2, locker-door-3, locker-door-4, locker-door-5, locker-door-6, locker-door-7, locker-door-8. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Student Locker Bank, Eight Door (University Lecture Hall and Campus)” asset in my project. Model: https://cdn.3dassets.dev/assets/34769/v1/model.glb Asset page: https://3dassets.dev/assets/university-lecture-hall-and-campus-locker-bank-ac901cfd Description: A 1.44 m student locker bank: two tiers of four doors on a recessed plinth, each leaf with a pull, a cam lock, louvred vents and a coloured number plate. - Dimensions (X × Y × Z): 1.44 × 1.8 × 0.474 metres - Triangles: 4.4k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34769/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Student Locker Bank, Eight Door (University Lecture Hall and Campus)
A 1.44 m student locker bank: two tiers of four doors on a recessed plinth, each leaf with a pull, a cam lock, louvred vents and a coloured number plate.