# Shop Door Module Open (Opticians and Eyewear Showroom)

The shop entrance bay with the door standing open, for a scene that should read as trading rather than shut.

- **URL:** https://3dassets.dev/assets/opticians-and-eyewear-showroom-shop-door-module-open-efedbe85
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35057/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/opticians-and-eyewear-showroom-shop-door-module-open-efedbe85
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Modular
- **Geometry:** 264 triangles, 438 vertices, 5 meshes, 4 materials, 0 textures
- **Size (m):** 2 × 2.7 × 0.977
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The shop entrance bay with the door standing open, for a scene that should read as trading rather than shut. Overall 2.00 by 2.70 by 0.98 m (X by Y by Z). Metre units, +Y up, the side a customer or a patient approaches from toward +Z, resting on y=0. The open pose is baked into the geometry, so the leaf node is present for assembly but carries no clips here. Use the plain bay where the door should animate. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35057/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ShopDoorModuleOpenOpticiansAndEyewearShowroom(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35057/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35057/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35057/v1/model.glb" alt="Shop Door Module Open (Opticians and Eyewear Showroom)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35057/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35057/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/opticians-and-eyewear-showroom-shop-door-module-open-efedbe85 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.