{"data":{"id":"38531","slug":"botanical-glasshouse-and-palm-house-botanical-glasshou-0fe6e309","title":"Glasshouse corner bay, 3 m arms (Botanical Glasshouse and Palm House)","summary":"Right angle corner for the glasshouse shell: an L of stepped plinth, a heavy corner column and two 3 m glazed arms, ported at plinth and frame height on both arm ends so the runs land straight on it.","description":"Right angle corner for the glasshouse shell: an L of stepped plinth, a heavy corner column and two 3 m glazed arms, ported at plinth and frame height on both arm ends so the runs land straight on it. Overall 3.26 by 4.54 by 3.26 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The corner point is the model origin; the arms run out along -X and -Z, so four rotations cover all four corners of a plot. Unlike the bay module this piece carries its own plinth, so it is placed at y=0. Glazing is modelled as a thin solid pane in every opening and never moves: it is a surface a shader treats, not a part a node transform can carry. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no botanic garden, palm house, horticultural society, nursery or seed house is named or depicted, no real building is reproduced, and every label, board and plate face is blank.","status":"published","url":"https://3dassets.dev/assets/botanical-glasshouse-and-palm-house-botanical-glasshou-0fe6e309","cdnUrl":"https://cdn.3dassets.dev/assets/38531/v1/model.glb","downloadUrl":"https://3dassets.dev/download/botanical-glasshouse-and-palm-house-botanical-glasshou-0fe6e309","thumbnailUrl":"https://cdn.3dassets.dev/assets/38531/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38531/v1/poster.webp","blurhash":"U6Dv+b_400E000D*~q%L00WA_NV@?Ht6-;t7","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23532,"triangles":480,"vertices":1082,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-3,0.00005492271238877189,-3],"max":[0.25999999046325684,4.539999961853027,0.25999999046325684]},"sizeMeters":[3.26,4.54,3.26],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T15:44:28.419Z","updatedAt":"2026-09-12T15:44:28.517Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38531/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GlasshouseCornerBay3MArmsBotanicalGlasshouseAndPalmHouse(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38531/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38531/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38531/v1/model.glb\" alt=\"Glasshouse corner bay, 3 m arms (Botanical Glasshouse and Palm House)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38531/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38531/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}