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About

A six-sided plate lofted through four rings so both faces are bevelled, with a vertical bar above a small hexagon standing 0.016 m proud of each face. Six cube studs sit at the rim vertices. The mark is an original abstract device: it is not a letter, a numeral or any real emblem. Bounding size 0.32 by 0.29 by 0.09 m; metres, +Y up, +Z forward. Origin: free, at the centre of the token, on the spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.147 m below it and 0.147 m above it. Clips: bob (2.4 s), spin (2.2 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

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Use the “Quest token (Pickups and Collectibles)” asset in my project.

Model: https://cdn.3dassets.dev/assets/19943/v1/model.glb
Asset page: https://3dassets.dev/assets/pickups-and-collectibles-quest-token-bfb54d95
Description: Hexagonal quest token 0.3 m across, bevelled on both faces, with a bar-and-hexagon attention mark struck proud front and back and six studs round the rim.

- Dimensions (X × Y × Z): 0.322 × 0.295 × 0.087 metres
- Triangles: 184
- Animations: bob, spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19943/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Quest token (Pickups and Collectibles)

Hexagonal quest token 0.3 m across, bevelled on both faces, with a bar-and-hexagon attention mark struck proud front and back and six studs round the rim.

Download asset · 11.9 KB

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