
Loading model
About
Bronze-rimmed navigation token with eight raised compass rays and a blue inset centre.
Part of the Tidal Observatory collection. Dimensions: 0.8 m wide, 0.8 m high and 0.19 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.
Part of Tidal Observatory.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tidal star chart quest token” asset in my project. Model: https://cdn.3dassets.dev/assets/272/v1/model.glb Asset page: https://3dassets.dev/assets/tidal-star-chart-quest-token Description: Bronze-rimmed navigation token with eight raised compass rays and a blue inset centre. - Dimensions (X × Y × Z): 0.8 × 0.8 × 0.192 metres - Triangles: 288 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/272/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Tidal star chart quest token with my AI development tools?
How do I get started?
Which game engines and tools can I use Tidal star chart quest token with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Tidal star chart quest token in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Tidal star chart quest token
Bronze-rimmed navigation token with eight raised compass rays and a blue inset centre.