
About
A rounded steel body with two diagonal stiffening ribs and a horizontal rib pressed into both flanks, all sized so they stay inside the panel they are pressed into. Three parallel handle bars run between two posts on the top plate, a red screw cap sits beside them and a short spout leans off it. A blank gold contents panel is fixed to the front and carries no lettering. Bounding size 0.22 by 0.46 by 0.15 m; metres, +Y up, +Z forward. Origin: free, at the centre of the can, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.232 m below it and 0.232 m above it. Clips: bob (2.6 s), spin (3.4 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fuel canister (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19911/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-fuel-canister-4804e8e7 Description: Pressed-steel fuel can 0.44 m tall with the classic X rib on both flanks, a three-bar top handle between two posts, a red screw cap and a canted pouring spout. - Dimensions (X × Y × Z): 0.22 × 0.464 × 0.146 metres - Triangles: 324 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19911/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Fuel canister (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Fuel canister (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Fuel canister (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Fuel canister (Pickups and Collectibles)
Pressed-steel fuel can 0.44 m tall with the classic X rib on both flanks, a three-bar top handle between two posts, a red screw cap and a canted pouring spout.