
About
A fourteen-sided sleeve between two rolled rib rings, with four charge windows in the lit blue material set at ninety degrees so the state reads from any side. The positive terminal is a stepped lathe on top and the negative a flat contact disc under the base. Bounding size 0.17 by 0.34 by 0.17 m; metres, +Y up, +Z forward. Origin: free, at the centre of the cell, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.170 m below it and 0.170 m above it. Clips: bob (2.2 s), spin (2.4 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Battery cell (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19908/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-battery-cell-3603af16 Description: Sealed power cell 0.34 m tall: a ribbed steel sleeve with four lit charge windows, a domed positive terminal and a flat gold base contact. - Dimensions (X × Y × Z): 0.17 × 0.339 × 0.17 metres - Triangles: 516 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19908/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Battery cell (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Battery cell (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Battery cell (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Battery cell (Pickups and Collectibles)
Sealed power cell 0.34 m tall: a ribbed steel sleeve with four lit charge windows, a domed positive terminal and a flat gold base contact.