
About
A 4.4 by 4 m sealed cell: steel walls with external ribs, roof plant and service risers, a 2.5 m viewing window in pressure frames, a hinged sealed door with a vision port, a grated floor, a ceiling light panel and a lit central plinth. Interior surfaces are modelled. Bounding size 4.68 x 4.04 x 4.59 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: door. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Containment cell (UFO Crash Site and Recovery Facility)” asset in my project. Model: https://cdn.3dassets.dev/assets/17359/v1/model.glb Asset page: https://3dassets.dev/assets/ufo-crash-site-and-recovery-facility-containment-cell-99f49e6b Description: A 4.4 by 4 m sealed cell: steel walls with external ribs, roof plant and service risers, a 2.5 m viewing window in pressure frames, a hinged sealed door with a vision port, a grated floor, a ceiling light panel and a lit central plinth. Interior surfaces are modelled. - Dimensions (X × Y × Z): 4.68 × 4.04 × 4.59 metres - Triangles: 1.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/17359/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Containment cell (UFO Crash Site and Recovery Facility)
A 4.4 by 4 m sealed cell: steel walls with external ribs, roof plant and service risers, a 2.5 m viewing window in pressure frames, a hinged sealed door with a vision port, a grated floor, a ceiling light panel and a lit central plinth. Interior surfaces are modelled.