
About
The hoard rests on the floor: coins heaped up a shallow dome so the pile has real depth rather than lying flat, a lathed goblet on its side, a five-spike crown band and three faceted stones pushed into the mound. A separate prize node holds a large eight-sided gem and a tilted gold ring 0.44 m above the heap; only that node is animated, so the hoard itself never moves. Bounding size 0.72 by 0.53 by 0.60 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a hoard of loose coins lies on the floor and the pile is placed on the ground like any other prop. Clips: bob (2.8 s), spin (3.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Treasure pile with floating prize (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19864/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-treasure-pile-7ea23ce2 Description: Ground heap of fifty-two loose coins piled 0.2 m deep, with a toppled goblet, a spiked crown band, three faceted stones and pearls, under a large gem that hovers and turns inside a gold ring. - Dimensions (X × Y × Z): 0.721 × 0.533 × 0.604 metres - Triangles: 7.2k - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19864/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Treasure pile with floating prize (Pickups and Collectibles)
Ground heap of fifty-two loose coins piled 0.2 m deep, with a toppled goblet, a spiked crown band, three faceted stones and pearls, under a large gem that hovers and turns inside a gold ring.