3DAssets.dev

Loading model

About

A 2.1 m prize counter: a cyan panelled counter with a pale top under a glass display cap on chrome posts, a staff drawer at the back, four prizes on the top, and a four shelf bay behind it stacked with twenty four bright prize boxes. The drawer is a named node on its own slide with open and close clips; the counter, the cap and the shelving stay put. The customer side faces +Z. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: drawer, drawer/metal. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Prize Counter with Shelving (Laser Tag Arena and Activity Centre)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34502/v1/model.glb
Asset page: https://3dassets.dev/assets/laser-tag-arena-and-activity-centre-prize-counter-with-6c207a84
Description: A 2.1 m prize counter: a cyan panelled counter with a pale top under a glass display cap on chrome posts, a staff drawer at the back, four prizes on the top, and a four shelf bay behind it stacked with twenty four bright prize boxes.

- Dimensions (X × Y × Z): 2.2 × 1.9 × 1.36 metres
- Triangles: 3.1k
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34502/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Prize Counter with Shelving (Laser Tag Arena and Activity Centre)

A 2.1 m prize counter: a cyan panelled counter with a pale top under a glass display cap on chrome posts, a staff drawer at the back, four prizes on the top, and a four shelf bay behind it stacked with twenty four bright prize boxes.

Download asset · 133.7 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 41 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 37 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 34 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 34 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 34 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓

Similar assets

Protective Glass Panel, 2 m (Ice Hockey Arena and Locker Room)

Protective Glass Panel, 2 m (Ice Hockey Arena and Locker Room)

A 2 m protective glass module 1.6 m tall in slim dark stanchions on a steel shoe. It is modelled to stand on top of a dasher board module, so place it at 1.07 m over the boards; glass-left and glass-right butt panel to panel along a run. The glass is a solid sheet with no flex.

@3dassets416 tris · 15 ↓
Front counter end cap (Fast Food Counter and Drive-Thru)

Front counter end cap (Fast Food Counter and Drive-Thru)

A 300 mm counter end cap that closes a run with a wrapped return panel and a stainless top that overhangs the exposed end.

@3dassets576 tris · 14 ↓
Glass display case with sliding doors (Indoor Market Hall and Traders)Animated

Glass display case with sliding doors (Indoor Market Hall and Traders)

A 1.2 m glazed counter top case on a timber base: a steel frame with glass on the front, both gables and the top, two glass shelves of blank boxed stock, and two sliding rear leaves in a single head and sill track.

@3dassets1.7k tris · 12 ↓
Ticket redemption counter (Amusement Arcade and Seaside Pier)Animated

Ticket redemption counter (Amusement Arcade and Seaside Pier)

Where the tickets are spent: a 2.4 m counter with a glazed case of small prizes on the top, three tiered shelves of boxed prizes behind it on their posts, a blank header board over them and a ticket drawer under the counter.

@3dassets6.1k tris · 8 ↓
Front counter module 600 (Fast Food Counter and Drive-Thru)

Front counter module 600 (Fast Food Counter and Drive-Thru)

A 600 mm front counter module on the 900 mm counter grid: laminate customer fascia with an accent reveal, recessed kick, stainless bullnose top with a rear upstand, crew-side wire shelf and a bag rail on the top.

@3dassets1.2k tris · 16 ↓
Vase display shelving (Garden Centre and Florist)

Vase display shelving (Garden Centre and Florist)

A four shelf glass vase display: a slim painted frame with glass shelves carrying cylinder, flared and bud vases in three heights, and an under shelf light channel on each deck.

@3dassets3.6k tris · 9 ↓
Flag Post and Marshal Post (Go Kart Track and Pit Lane)

Flag Post and Marshal Post (Go Kart Track and Pit Lane)

Marshal post: a raised 2.4 m concrete stand with a yellow double rail on three sides, an extinguisher on the deck, and a 3.1 m flag post beside it carrying a yellow and a red flag panel. The flags are modelled as rigid panels and do not move.

@3dassets192 tris · 13 ↓
Refrigerated serving counter module (Butcher's Shop and Deli Counter)Animated

Refrigerated serving counter module (Butcher's Shop and Deli Counter)

A 1.2 m refrigerated serve over counter: a stainless carcass on a recessed plinth with a burgundy fascia and a brass reveal, a chilled display well, raked front glass under a flat canopy, a brass customer rail and a sliding glass access leaf on the server side.

@3dassets1.4k tris · 14 ↓
Display tray of cuts (Butcher's Shop and Deli Counter)

Display tray of cuts (Butcher's Shop and Deli Counter)

A stainless display tray on a parchment liner, laid with eight trimmed cuts in two rows, each a rounded block of lean with a pale trim cap. Stands on a counter well or a deli rack.

@3dassets1.4k tris · 10 ↓
Glass windbreak panel (Cruise Ship Deck and Lounge)

Glass windbreak panel (Cruise Ship Deck and Lounge)

Deck windbreak 2 m wide and 1.8 m tall: a toughened glass panel in a stainless frame on two bolted feet, with a teak capping and a mid rail, for sheltering a lounger terrace or a bar from the ship's own wind. Ports at both ends so panels run in a line.

@3dassets136 tris · 10 ↓
Curved glass pastry case (Cafe, Bakery and Coffee Bar)

Curved glass pastry case (Cafe, Bakery and Coffee Bar)

A 1.2 m curved glass serve-over pastry case on the counter-run grid: a panelled base with a stainless deck, a swept front pane with shaped end glass, two glass shelves, a lit gantry, a price rail and two named sliding access doors on the staff side.

@3dassets2.2k tris · 11 ↓
Dasher Board Panel, 2 m (Ice Hockey Arena and Locker Room)

Dasher Board Panel, 2 m (Ice Hockey Arena and Locker Room)

A 2 m dasher board module 1.07 m tall: a white kicked panel with a yellow kick plate on the ice face, a blue cap rail and two steel back posts. Panels butt on the 2 m module through board-left and board-right, so a run closes a rink and the glass module drops on top.

@3dassets320 tris · 14 ↓