{"data":{"id":"19864","slug":"pickups-and-collectibles-treasure-pile-7ea23ce2","title":"Treasure pile with floating prize (Pickups and Collectibles)","summary":"Ground heap of fifty-two loose coins piled 0.2 m deep, with a toppled goblet, a spiked crown band, three faceted stones and pearls, under a large gem that hovers and turns inside a gold ring.","description":"The hoard rests on the floor: coins heaped up a shallow dome so the pile has real depth rather than lying flat, a lathed goblet on its side, a five-spike crown band and three faceted stones pushed into the mound. A separate `prize` node holds a large eight-sided gem and a tilted gold ring 0.44 m above the heap; only that node is animated, so the hoard itself never moves. Bounding size 0.72 by 0.53 by 0.60 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a hoard of loose coins lies on the floor and the pile is placed on the ground like any other prop. Clips: `bob` (2.8 s), `spin` (3.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.","status":"published","url":"https://3dassets.dev/assets/pickups-and-collectibles-treasure-pile-7ea23ce2","cdnUrl":"https://cdn.3dassets.dev/assets/19864/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pickups-and-collectibles-treasure-pile-7ea23ce2","thumbnailUrl":"https://cdn.3dassets.dev/assets/19864/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19864/v1/poster.webp","blurhash":"U6Bf%$%K00em5abHrVoy00IW~okW=:W;x_iw","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":353288,"triangles":7228,"vertices":21684,"meshes":7,"materials":5,"textures":0,"animations":["bob","spin"],"boundingBox":{"min":[-0.36042309288681085,-0.000008145706903175953,-0.30190534603298114],"max":[0.3604230832606501,0.5333361620547592,0.301905347552619]},"sizeMeters":[0.721,0.533,0.604],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:05:33.750Z","updatedAt":"2026-09-07T17:05:33.869Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19864/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function TreasurePileWithFloatingPrizePickupsAndCollectibles(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/19864/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19864/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19864/v1/model.glb\" alt=\"Treasure pile with floating prize (Pickups and Collectibles)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19864/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19864/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}