
About
A rounded card outline with a real lanyard slot cut into the top edge, extruded 0.01 m thick. The chip is a rounded gold pad with three contact ribs, a lit strip crosses the upper right, a dark magnetic band runs across the back and a violet arrow shows which way it goes into the reader. No lettering of any language appears on it. Bounding size 0.34 by 0.22 by 0.02 m; metres, +Y up, +Z forward. Origin: free, at the centre of the card, on the spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.110 m below it and 0.110 m above it. Clips: bob (2.2 s), spin (2.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Key card (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19924/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-key-card-452e656d Description: Access card 0.34 by 0.22 m and 0.01 m thick, with a lanyard slot cut into the top edge, a ribbed gold chip, a lit strip, a rear magnetic band and a violet insertion arrow. - Dimensions (X × Y × Z): 0.34 × 0.22 × 0.018 metres - Triangles: 204 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19924/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Key card (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Key card (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Key card (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Key card (Pickups and Collectibles)
Access card 0.34 by 0.22 m and 0.01 m thick, with a lanyard slot cut into the top edge, a ribbed gold chip, a lit strip, a rear magnetic band and a violet insertion arrow.