
About
A 0.7 m by 1.5 m painted wall panel with edge flashings carries a bolted iron sub plate at 0.86 m with a twelve key grid and an emissive display strip. The amber cover is hinged along its top edge at 1.4 m and has a lift lip. Overall size 0.76 x 1.5 x 0.2 m in metres, +Y up, +Z forward, resting on y=0. Node cover pivots on the hinge line at y=1.4, z=0.08, parallel to X. Clips: open lifts the cover 105 degrees clear of the keys over 0.8 s, close drops it. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Access keypad with a flip cover (Animated Mechanisms Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/24637/v1/model.glb Asset page: https://3dassets.dev/assets/animated-mechanisms-kit-keypad-flip-cover-ce4ba164 Description: Twelve key access pad on a bolted iron sub plate with an emissive display, protected by an amber flip cover hinged along its top edge on a 0.7 m wall panel. - Dimensions (X × Y × Z): 0.76 × 1.5 × 0.195 metres - Triangles: 288 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24637/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Access keypad with a flip cover (Animated Mechanisms Kit)
Twelve key access pad on a bolted iron sub plate with an emissive display, protected by an amber flip cover hinged along its top edge on a 0.7 m wall panel.