
About
A rounded metal cabinet on two feet with a lit display panel in a bezel, a six-key pad below it, a hexagonal maker mark on the fascia and a canted chute lip at knee height. The hatch is hinged along its top edge, which is why open turns it through a negative X angle and swings the flap out and up rather than back into the cabinet; close returns it from that held angle. Bounding size 0.66 by 1.21 by 0.52 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a floor-standing dispenser rests on its own feet. Clips: open (1.3 s), close (1.3 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Supply dispenser hatch (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19974/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-vending-hatch-9ed354d1 Description: Floor-standing supply dispenser 1.2 m tall with a lit display, a six-key pad, a canted chute lip and a top-hinged hatch that lifts on the `open` clip. - Dimensions (X × Y × Z): 0.66 × 1.21 × 0.521 metres - Triangles: 312 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19974/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Supply dispenser hatch (Pickups and Collectibles)
Floor-standing supply dispenser 1.2 m tall with a lit display, a six-key pad, a canted chute lip and a top-hinged hatch that lifts on the `open` clip.