{"data":{"id":"19974","slug":"pickups-and-collectibles-vending-hatch-9ed354d1","title":"Supply dispenser hatch (Pickups and Collectibles)","summary":"Floor-standing supply dispenser 1.2 m tall with a lit display, a six-key pad, a canted chute lip and a top-hinged hatch that lifts on the `open` clip.","description":"A rounded metal cabinet on two feet with a lit display panel in a bezel, a six-key pad below it, a hexagonal maker mark on the fascia and a canted chute lip at knee height. The hatch is hinged along its top edge, which is why `open` turns it through a negative X angle and swings the flap out and up rather than back into the cabinet; `close` returns it from that held angle. Bounding size 0.66 by 1.21 by 0.52 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a floor-standing dispenser rests on its own feet. Clips: `open` (1.3 s), `close` (1.3 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.","status":"published","url":"https://3dassets.dev/assets/pickups-and-collectibles-vending-hatch-9ed354d1","cdnUrl":"https://cdn.3dassets.dev/assets/19974/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pickups-and-collectibles-vending-hatch-9ed354d1","thumbnailUrl":"https://cdn.3dassets.dev/assets/19974/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19974/v1/poster.webp","blurhash":"U78XRl%M008__NWB8_oLROIUkW-;%2jFSNkW","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":19184,"triangles":312,"vertices":936,"meshes":5,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.3300201658292626,-7.450580152834618e-10,-0.2602827663532284],"max":[0.3300201658292626,1.2100000858306885,0.26028277887393]},"sizeMeters":[0.66,1.21,0.521],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:05:58.166Z","updatedAt":"2026-09-07T17:05:58.373Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19974/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SupplyDispenserHatchPickupsAndCollectibles(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/19974/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19974/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19974/v1/model.glb\" alt=\"Supply dispenser hatch (Pickups and Collectibles)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19974/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19974/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}