
About
Same twelve staves, hoops and head as the intact barrel, with one stave rotated out of its quarter, the top hoop dropped 0.16 m and tilted, and the head swung 58 degrees back off the mouth so the barrel is plainly open. The break clip finishes the collapse from there. Bounding size 0.80 by 1.35 by 0.70 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a barrel stands on its own base. Clips: break (1.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Barrel, staves sprung (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19957/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-barrel-staved-74d4be1f Description: The barrel already forced: one stave sprung out of the wall, the top hoop slipped down and canted, and the head swung back off the mouth. The half-broken state. - Dimensions (X × Y × Z): 0.8 × 1.35 × 0.704 metres - Triangles: 2.3k - Animations: break - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19957/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Barrel, staves sprung (Pickups and Collectibles)
The barrel already forced: one stave sprung out of the wall, the top hoop slipped down and canted, and the head swung back off the mouth. The half-broken state.