
Loading model
About
A static open barrel with inset water disk and modeled tap. No liquid simulation.
Measured bounds: 0.73 × 0.77 × 0.82 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Place freely at world scale. Materials are shared within the Lantern Watch kit. CC0 original procedural geometry.
Part of Lantern Watch.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lantern Watch Staved Rain Barrel” asset in my project. Model: https://cdn.3dassets.dev/assets/91/v1/model.glb Asset page: https://3dassets.dev/assets/lantern-watch-staved-rain-barrel Description: A tapered wooden rain barrel with an open dark top, three iron hoops and a front brass spigot. - Dimensions (X × Y × Z): 0.73 × 0.772 × 0.821 metres - Triangles: 756 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/91/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Lantern Watch Staved Rain Barrel with my AI development tools?
How do I get started?
Which game engines and tools can I use Lantern Watch Staved Rain Barrel with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Lantern Watch Staved Rain Barrel in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Lantern Watch Staved Rain Barrel
A tapered wooden rain barrel with an open dark top, three iron hoops and a front brass spigot.