
Loading model
About
An unrigged standing humanoid figure with modeled boots, mitten hands and open face helmet. No skinning or animation.
Measured bounds: 0.82 × 1.45 × 0.38 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Place freely at world scale. Materials are shared within the Lantern Watch kit. CC0 original procedural geometry.
Part of Lantern Watch.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lantern Watch Lantern Guard Figure” asset in my project. Model: https://cdn.3dassets.dev/assets/81/v1/model.glb Asset page: https://3dassets.dev/assets/lantern-watch-lantern-guard-figure Description: A static medieval watch guard with a slate tabard, helmet, belt and lantern held beside the body. - Dimensions (X × Y × Z): 0.817 × 1.45 × 0.375 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/81/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Lantern Watch Lantern Guard Figure with my AI development tools?
How do I get started?
Which game engines and tools can I use Lantern Watch Lantern Guard Figure with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Lantern Watch Lantern Guard Figure in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Lantern Watch Lantern Guard Figure
A static medieval watch guard with a slate tabard, helmet, belt and lantern held beside the body.