
Loading model
About
A 2 m square closed watch house. Small brush style textures provide a coherent procedural painted finish.
Measured bounds: 2.32 × 3.15 × 2.42 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Architecture uses a 2 m placement grid; decorative roof overhangs may extend beyond the grid. Materials are shared within the Lantern Watch kit. CC0 original procedural geometry.
Part of Lantern Watch.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lantern Watch Stone Gatehouse” asset in my project. Model: https://cdn.3dassets.dev/assets/75/v1/model.glb Asset page: https://3dassets.dev/assets/lantern-watch-stone-gatehouse Description: A compact medieval guardhouse with slate roof, barred windows, timber door and layered stone footings. - Dimensions (X × Y × Z): 2.322 × 3.15 × 2.42 metres - Triangles: 636 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/75/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Lantern Watch Stone Gatehouse with my AI development tools?
How do I get started?
Which game engines and tools can I use Lantern Watch Stone Gatehouse with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Lantern Watch Stone Gatehouse in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Lantern Watch Stone Gatehouse
A compact medieval guardhouse with slate roof, barred windows, timber door and layered stone footings.