
Loading model
About
A rigid hanging banner with modeled cloth waves suggested by three shallow panel folds. Flat rear faces negative Z; no cloth simulation.
Measured bounds: 0.84 × 0.91 × 0.09 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Place freely at world scale. Materials are shared within the Lantern Watch kit. CC0 original procedural geometry.
Part of Lantern Watch.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lantern Watch Lantern Watch Banner” asset in my project. Model: https://cdn.3dassets.dev/assets/98/v1/model.glb Asset page: https://3dassets.dev/assets/lantern-watch-lantern-watch-banner Description: A slate cloth watch banner with bronze trim, lantern crest and weighted hem for medieval guard posts. - Dimensions (X × Y × Z): 0.84 × 0.906 × 0.093 metres - Triangles: 336 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/98/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Lantern Watch Lantern Watch Banner with my AI development tools?
How do I get started?
Which game engines and tools can I use Lantern Watch Lantern Watch Banner with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Lantern Watch Lantern Watch Banner in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Lantern Watch Lantern Watch Banner
A slate cloth watch banner with bronze trim, lantern crest and weighted hem for medieval guard posts.