
About
Long single storey guard barracks with a covered walk on two posts, town banners at each end, spears stood in a block by the door and a tiled roof. Dimensions 10.22 x 6.36 x 6.35 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: door at (-0.63, 0.42, 2.5); banner at (-3.2, 3.3, 2.95). One banner swings and the other is fixed, so a row of them does not move as one. Rigid node-transform clips open, close, banner-sway drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Guard Barracks (Medieval MMO Starter Realm)” asset in my project. Model: https://cdn.3dassets.dev/assets/28764/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-mmo-starter-realm-guard-barracks-8e59d1cc Description: Long single storey guard barracks with a covered walk on two posts, town banners at each end, spears stood in a block by the door and a tiled roof. Low poly medieval fantasy MMO and RPG game asset. - Dimensions (X × Y × Z): 10.22 × 6.36 × 6.35 metres - Triangles: 3.6k - Animations: open, close, banner-sway - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28764/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Guard Barracks (Medieval MMO Starter Realm)
Long single storey guard barracks with a covered walk on two posts, town banners at each end, spears stood in a block by the door and a tiled roof. Low poly medieval fantasy MMO and RPG game asset.