{"data":{"id":"28764","slug":"medieval-mmo-starter-realm-guard-barracks-8e59d1cc","title":"Guard Barracks (Medieval MMO Starter Realm)","summary":"Long single storey guard barracks with a covered walk on two posts, town banners at each end, spears stood in a block by the door and a tiled roof. Low poly medieval fantasy MMO and RPG game asset.","description":"Long single storey guard barracks with a covered walk on two posts, town banners at each end, spears stood in a block by the door and a tiled roof. Dimensions 10.22 x 6.36 x 6.35 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: door at (-0.63, 0.42, 2.5); banner at (-3.2, 3.3, 2.95). One banner swings and the other is fixed, so a row of them does not move as one. Rigid node-transform clips open, close, banner-sway drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/medieval-mmo-starter-realm-guard-barracks-8e59d1cc","cdnUrl":"https://cdn.3dassets.dev/assets/28764/v1/model.glb","downloadUrl":"https://3dassets.dev/download/medieval-mmo-starter-realm-guard-barracks-8e59d1cc","thumbnailUrl":"https://cdn.3dassets.dev/assets/28764/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28764/v1/poster.webp","blurhash":"U7EMB??b00NZ5A~q%0Di00IV.9V@rT9Exvo#","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":175728,"triangles":3556,"vertices":9456,"meshes":13,"materials":8,"textures":0,"animations":["open","close","banner-sway"],"boundingBox":{"min":[-4.900000095367432,-0.0001307469748468293,-2.9002044740134894],"max":[5.320000171661377,6.35982791267336,3.45002900052668]},"sizeMeters":[10.22,6.36,6.35],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:57:10.639Z","updatedAt":"2026-09-08T03:57:10.789Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28764/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function GuardBarracksMedievalMMOStarterRealm(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/28764/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28764/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28764/v1/model.glb\" alt=\"Guard Barracks (Medieval MMO Starter Realm)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28764/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28764/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}