3DAssets.dev

Loading model

About

A 2 m bay of pedestrian guard rail: two end posts, a steel top rail, a blue middle rail and three infill bars. Bays butt end to end along a kerb. Overall 2.000 x 1.060 x 0.120 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (rail), end (rail). Bus Station and City Transit / bustransit-lp-v1: faceted concrete and tarmac, brushed steel, blue glazing and three painted accents, with embedded procedural concrete maps and no custom shaders. Branding, route numbers and liveries are invented for this pack and copy no real operator. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Pedestrian Guard Rail Section (Bus Station and City Transit)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34218/v1/model.glb
Asset page: https://3dassets.dev/assets/bus-station-and-city-transit-guard-rail-section-c39141c3
Description: A 2 m bay of pedestrian guard rail: two end posts, a steel top rail, a blue middle rail and three infill bars. Bays butt end to end along a kerb.

- Dimensions (X × Y × Z): 2 × 1.06 × 0.12 metres
- Triangles: 148
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34218/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Pedestrian Guard Rail Section (Bus Station and City Transit)

A 2 m bay of pedestrian guard rail: two end posts, a steel top rail, a blue middle rail and three infill bars. Bays butt end to end along a kerb.

Download asset · 8.6 KB

More in Roads & Infrastructure

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)Animated

Entry barrier with a lifting arm (Car Park and Road Vehicle Fleet)

A car park entry barrier: a pedestal cabinet with a card reader screen and a warning beacon, and a 3 m boom that lifts clear of the lane. Car park access control equipment.

@3dassets404 tris · 44 ↓
Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

Dock edge railing panel 4 m (Steampunk Airship Dock and Workshop)

A 4 m guard rail panel with a kick plate and bolted foot plates, for open deck edges.

@3dassets188 tris · 40 ↓
Warehouse Floor Slab (Distillery and Bonded Warehouse)

Warehouse Floor Slab (Distillery and Bonded Warehouse)

Four metre floor tile 0.14 m thick: a concrete bed with sixteen laid stone flags on it and open joints between them. Tiles edge to edge on a four metre grid with the yard module, so a warehouse or stillhouse floor has no seams.

@3dassets204 tris · 36 ↓
Slewing jib crane (Steampunk Airship Dock and Workshop)Animated

Slewing jib crane (Steampunk Airship Dock and Workshop)

A 4.8 m column crane with a slewing jib, a 3.5 m reach and a hook block on the chain fall.

@3dassets1.4k tris · 35 ↓
Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)Animated

Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)

A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.

@3dassets1.5k tris · 33 ↓
Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

Railed catwalk module 4 m (Steampunk Airship Dock and Workshop)

A 4 m grated catwalk module 1.2 m wide, with handrails and kick plates on both sides.

@3dassets556 tris · 31 ↓
Yard Grit Module (Distillery and Bonded Warehouse)

Yard Grit Module (Distillery and Bonded Warehouse)

Four metre yard tile 0.16 m thick: a rolled grit surface with two wheel ruts across it and loose stones scattered over it. Tiles edge to edge on the same grid as the warehouse floor slab, so a whole site lays with no gaps.

@3dassets156 tris · 30 ↓
Airship mooring mast (Steampunk Airship Dock and Workshop)Animated

Airship mooring mast (Steampunk Airship Dock and Workshop)

An 8.6 m riveted lattice mooring mast with a weathercocking head, a mooring cup and a ladder.

@3dassets3.0k tris · 30 ↓
Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

Riveted dock deck plate 4 m (Steampunk Airship Dock and Workshop)

A 4 m riveted steel deck plate on iron joists, the modular floor of the airship dock.

@3dassets1.3k tris · 29 ↓
Tunnel portal with slab track (Modern Rail and Metro Network)

Tunnel portal with slab track (Modern Rail and Metro Network)

A 6 m concrete tunnel portal with a horseshoe bore, cornice, splayed wing walls and slab track through it.

@3dassets1.8k tris · 29 ↓
Railed catwalk corner module (Steampunk Airship Dock and Workshop)

Railed catwalk corner module (Steampunk Airship Dock and Workshop)

A right angle catwalk corner turning from the -Z port to the +X port, railed on the outside.

@3dassets648 tris · 27 ↓
Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

Steel stair flight 2 m rise (Steampunk Airship Dock and Workshop)

A steel stair flight rising 2.0 m over a 2.4 m run, with chequer treads and handrails.

@3dassets432 tris · 26 ↓

Similar assets

Queue Rail Section (Street Food Market and Food Trucks)

Queue Rail Section (Street Food Market and Food Trucks)

A 2 m bay of queue barrier: two posts on footplates set in from the ends, a steel top rail, a red middle rail and three infill bars. Bays butt end to end into a queue line of any length, with end ports on both ends.

@3dassets172 tris · 12 ↓
Queue Rail End Post (Theme Park Rides and Coasters)

Queue Rail End Post (Theme Park Rides and Coasters)

End post for a queue barrier run: a steel post on a weighted cream base with a yellow finial and a stub rail, closing the open end of a line.

@3dassets232 tris · 11 ↓
Post And Rail Fence Section (Farm and Working Animals HD)

Post And Rail Fence Section (Farm and Working Animals HD)

Three-rail timber paddock fence, 3.00 m between joints, with a half post at each end so two sections make one post.

@3dassets60 tris · 22 ↓
Infield Safety Rail Run (Velodrome and Track Cycling)

Infield Safety Rail Run (Velodrome and Track Cycling)

A 4 m bay of the tubular rail that separates the track centre from the apron: three footed posts with a top rail at 1 m and a mid rail, in steel. Ports at both ends, so bays run round the whole infield.

@3dassets132 tris · 13 ↓
Garment hanging rail bay 1.5 m (Laundromat and Cleaning Services)

Garment hanging rail bay 1.5 m (Laundromat and Cleaning Services)

A 1.5 m garment storage bay on the rail grid: two posts on base plates with a rail at 1.7 m, a lower stock rail, a wire top shelf, foot ties and seven wrapped garments hanging on the upper rail.

@3dassets2.8k tris · 10 ↓
Promenade railing section (Amusement Arcade and Seaside Pier)

Promenade railing section (Amusement Arcade and Seaside Pier)

The heavier seafront railing at the top of the beach: turned cast iron standards, a tubular top rail, a mid and kick rail, and a roundel in each of the four bays. It couples to the pier railing on the same ports.

@3dassets2.0k tris · 11 ↓
Queue rail module (Fast Food Counter and Drive-Thru)

Queue rail module (Fast Food Counter and Drive-Thru)

A 1.2 m fixed queue rail bay with a top rail, a mid rail and a single post at the left end so a run of bays never doubles its posts.

@3dassets416 tris · 9 ↓
Garment rail end post (Laundromat and Cleaning Services)

Garment rail end post (Laundromat and Cleaning Services)

The braced end post that closes a garment rail run: a heavy upright on a base plate with two floor braces, a rail stub with a stop collar at 1.7 m, a capping bracket and a framed ticket board.

@3dassets564 tris · 13 ↓
Timber Boundary Fence Bay (Caravan Park and Campsite)

Timber Boundary Fence Bay (Caravan Park and Campsite)

One 2 m bay of post and rail boundary fence: two pointed posts carrying two rails and a top rail, ported at both ends so bays run round a field. Static geometry.

@3dassets80 tris · 16 ↓
Three bay sorting hamper (Home Appliances and Utility Room)

Three bay sorting hamper (Home Appliances and Utility Room)

A 900 mm three bay laundry sorting hamper: a tubular frame on moulded feet with top and bottom rails, and three canvas bags with rolled tops and blank label windows.

@3dassets1.4k tris · 10 ↓
Hangar bay shell section (UFO Crash Site and Recovery Facility)

Hangar bay shell section (UFO Crash Site and Recovery Facility)

A 6 m deep section of an 18 m span hangar bay: a segmental arch shell with real wall thickness, a 0.15 m floor slab, three internal portal frames, cladding ribs, a glazed clerestory each side, three roof lights and four high bay lamps. Sections butt on a 6 m pitch.

@3dassets1.5k tris · 12 ↓
Hangar bay end wall section (UFO Crash Site and Recovery Facility)

Hangar bay end wall section (UFO Crash Site and Recovery Facility)

The bay section closed at its north face by a gable wall with a 7.8 by 6 m craft door opening framed in steel and a personnel door beside it, leaving only the south port free.

@3dassets1.6k tris · 11 ↓