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About
One 2 m bay of post and rail boundary fence: two pointed posts carrying two rails and a top rail, ported at both ends so bays run round a field. Static geometry. Overall 2.043 x 1.200 x 0.171 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (fence), end (fence). Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Timber Boundary Fence Bay (Caravan Park and Campsite)” asset in my project. Model: https://cdn.3dassets.dev/assets/35384/v1/model.glb Asset page: https://3dassets.dev/assets/caravan-park-and-campsite-timber-boundary-fence-d79961b2 Description: One 2 m bay of post and rail boundary fence: two pointed posts carrying two rails and a top rail, ported at both ends so bays run round a field. Static geometry. - Dimensions (X × Y × Z): 2.043 × 1.2 × 0.171 metres - Triangles: 80 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35384/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Timber Boundary Fence Bay (Caravan Park and Campsite)
One 2 m bay of post and rail boundary fence: two pointed posts carrying two rails and a top rail, ported at both ends so bays run round a field. Static geometry.