# Timber Boundary Fence Bay (Caravan Park and Campsite)

One 2 m bay of post and rail boundary fence: two pointed posts carrying two rails and a top rail, ported at both ends so bays run round a field. Static geometry.

- **URL:** https://3dassets.dev/assets/caravan-park-and-campsite-timber-boundary-fence-d79961b2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/35384/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/caravan-park-and-campsite-timber-boundary-fence-d79961b2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Stylized, Exterior, Modular
- **Geometry:** 80 triangles, 240 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 2.043 × 1.2 × 0.171
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

One 2 m bay of post and rail boundary fence: two pointed posts carrying two rails and a top rail, ported at both ends so bays run round a field. Static geometry. Overall 2.043 x 1.200 x 0.171 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (fence), end (fence). Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35384/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TimberBoundaryFenceBayCaravanParkAndCampsite(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/35384/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/35384/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/35384/v1/model.glb" alt="Timber Boundary Fence Bay (Caravan Park and Campsite)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35384/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/35384/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/caravan-park-and-campsite-timber-boundary-fence-d79961b2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.