3DAssets.dev

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About

Everything needed to build a city bus station and the stops on the street around it. The fleet is a 12 m single deck city bus with two sliding kerb side doors and four rolling wheels, a double decker, an 18 m articulated bus, a trolleybus, a community minibus and two of them repainted into a second house livery. The station kit tiles on real connector ports: 16 m concrete apron tiles, 15 m stand bays with their painted markings, island platform sections with a kerb nosing and tactile strips, canopy bays on their own columns, glazed waiting room modules and depot parking bays. The buildings are a ticket kiosk with a lifting shutter, a crew rest cabin, a drive through wash portal with three spinning brushes and a fuel and charging island. The street outside is road tiles with a painted bus lane, a zebra crossing, raised boarding kerbs, guard rails, a stop pole and flag, a shelter with an advertising panel, a departure board, real time display poles, timetable cases, benches, bins, cycle racks, planters, lamps, bollards, signs and a traffic light. Clips are rigid node transforms only: wheels roll, bus doors slide open and closed, the waiting room and cabin doors swing, the kiosk shutter lifts, the bin lid opens and the wash brushes spin. Suspension, wipers, destination blinds, the articulation turntable and passengers are modelled solid or left out and stated as static, because each needs a joint per element that a rigid node cannot give. Branding, route numbers and liveries are invented and copy no real operator. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.

Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the pack.

Use the “Bus Station and City Transit” pack in my project.

Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/bus-station-and-city-transit
Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/34231/v1/model.glb
Pack page: https://3dassets.dev/packs/bus-station-and-city-transit
Description: 37 stylized city transit models: buses with rolling wheels and sliding doors, modular stand bays, island platforms and canopies, a waiting room, ticket kiosk, depot plant, bus lane and crossing road tiles and the kerbside stop furniture, in one assembled station.

- 38 GLB models, 1.3 MB in total
- Units: metres, +Y up, shared scale and palette across the pack
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.

Also available as a JSON manifest or via the MCP server.

Common questions

How do I use Bus Station and City Transit with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the pack and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Download the starter scene with the button to get every piece already placed as one .glb, or take individual models from the grid below, each with its own download and CDN URL. The JSON manifest linked above lists every file with its URL and size, which is what an AI agent uses to pull the pack into a project. Connect your agent to the MCP server and it can do all of that by itself.

MCP server setupAPI reference

Which game engines and tools can I use Bus Station and City Transit with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the pack is a self-contained binary glTF (.glb) with textures embedded, and so is the starter scene, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this pack into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Bus Station and City Transit in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every pack on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The starter scene, one .glb with every piece placed, has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I have to download the whole pack?
No. Every model in the pack is a separate published asset with its own download and CDN URL, so you can take one prop or the entire set. The starter scene is the one-file option for people who want everything placed at once.
Do the models in Bus Station and City Transit fit together?
That is the point of a pack. The members are built together to one real-world scale with consistent pivots and a shared palette and level of detail, so a building, a vehicle and a prop from the same pack sit correctly in one scene without rescaling or re-texturing.

Game kit

Bus Station and City Transit

37 stylized city transit models: buses with rolling wheels and sliding doors, modular stand bays, island platforms and canopies, a waiting room, ticket kiosk, depot plant, bus lane and crossing road tiles and the kerbside stop furniture, in one assembled station.

Download pack · 494.1 KB

One GLB with every piece placed in a starter scene. Each model is also below on its own.

View demo

Everything in this pack

City Bus Single Decker (Bus Station and City Transit)Animated

City Bus Single Decker (Bus Station and City Transit)

A 12 m low floor city bus in the pack neutral blue livery: a full glasshouse on both sides, two kerb side sliding door leaves, wheel arch eyebrows over both axles, a roof air handling pod and a route blind over the windscreen. Four wheels on their own axle pivots.

@3dassets768 tris
Double Decker Bus (Bus Station and City Transit)Animated

Double Decker Bus (Bus Station and City Transit)

An 11 m double decker on the same chassis: two glazed decks, a 4.3 m roofline, one kerb side door at the front and a second amidships, and the same rolling wheels. The internal staircase is not modelled, because nothing outside the shell would show it.

@3dassets1.1k tris
Articulated Bus (Bus Station and City Transit)Animated

Articulated Bus (Bus Station and City Transit)

An 18 m articulated bus: two hull sections joined by a ribbed concertina, three axles, three kerb side sliding doors and glazing that stops either side of the joint. The turntable inside the concertina is solid and does not bend, because a rigid node cannot articulate it.

@3dassets1.2k tris
Trolleybus (Bus Station and City Transit)Animated

Trolleybus (Bus Station and City Transit)

The 12 m city bus fitted for overhead wire: a roof gantry and two trailing collector poles on top of the same shell, with the same two sliding doors and four rolling wheels. The poles are rigid and do not swing or track the wire.

@3dassets828 tris
Community Minibus (Bus Station and City Transit)Animated

Community Minibus (Bus Station and City Transit)

A 7 m community minibus for a feeder route: a short glazed body on a narrower track, one kerb side sliding door, four rolling wheels and the same route blind and livery stripe as the full size fleet.

@3dassets836 tris
City Bus Red Livery (Bus Station and City Transit)Animated

City Bus Red Livery (Bus Station and City Transit)

The 12 m city bus repainted into the second house livery, red over the same yellow waist stripe. The geometry, the doors and the wheels are identical to the blue bus.

@3dassets768 tris
Double Decker Red Livery (Bus Station and City Transit)Animated

Double Decker Red Livery (Bus Station and City Transit)

The double decker repainted into the second house livery, red over the same yellow waist stripe. The geometry, the doors and the wheels are identical to the blue double decker.

@3dassets1.1k tris
Concrete Apron Tile (Bus Station and City Transit)

Concrete Apron Tile (Bus Station and City Transit)

A 8 x 8 m poured concrete apron tile, 120 mm thick, with its expansion joints marked. Tiles butt on all four edges, and every other ground piece in the pack is an overlay laid on top of one.

@3dassets192 tris
Bus Stand Bay Module (Bus Station and City Transit)

Bus Stand Bay Module (Bus Station and City Transit)

One 15 x 4 m bus stand: a 30 mm tarmac overlay with its edge lines, stop line, keep clear hatching and a painted stand numeral. Bays butt end to end into a rank of any length.

@3dassets144 tris
Depot Parking Bay Tile (Bus Station and City Transit)

Depot Parking Bay Tile (Bus Station and City Transit)

A 4 x 14 m overnight parking bay for the depot yard: a tarmac overlay with its bay lines, a stop line and a numeral. Bays butt side to side into a full yard.

@3dassets60 tris
Island Platform Section (Bus Station and City Transit)

Island Platform Section (Bus Station and City Transit)

A 6 m section of 4 m wide island platform, 180 mm above the apron, with a charcoal kerb nosing down both long faces and a yellow tactile strip inside each edge. Sections butt end to end.

@3dassets60 tris
Station Canopy Section (Bus Station and City Transit)

Station Canopy Section (Bus Station and City Transit)

A 6 m bay of station canopy: a pair of 5.15 m steel columns on the platform centreline, a head beam, a 7.5 m deck cantilevered over the platform edges, blue ribs across it and a blue fascia down both sides. Bays butt into a canopy of any length.

@3dassets132 tris
Platform Shelter Unit (Bus Station and City Transit)

Platform Shelter Unit (Bus Station and City Transit)

A 4.3 x 2.6 m platform shelter: four steel posts, a glazed back and two glazed ends, a blue roof with a fascia across the open front and a yellow bench on charcoal legs along the back wall. Static.

@3dassets156 tris
Stand Number Totem (Bus Station and City Transit)

Stand Number Totem (Bus Station and City Transit)

A 3.2 m stand totem: a steel pole with a blue head carrying a yellow stand number panel and two route strips under it. One goes at the head of every stand. Static.

@3dassets80 tris
Departure Board on a Stand (Bus Station and City Transit)Animated

Departure Board on a Stand (Bus Station and City Transit)

A 2.9 m wide departure board on two steel legs: a charcoal case with four yellow departure rows, a blue header and a top row built as its own node so it can tilt like a split flap turning. The characters are painted blocks, not readable text.

@3dassets160 tris
Real Time Display Pole (Bus Station and City Transit)

Real Time Display Pole (Bus Station and City Transit)

A 2.9 m pole carrying a charcoal cased real time departure display with a yellow screen and a blue service box below it. The screen is a painted panel, not readable text. Static.

@3dassets68 tris
Waiting Room Module (Bus Station and City Transit)Animated

Waiting Room Module (Bus Station and City Transit)

A 6 x 5 m glazed waiting room: a concrete plinth and back wall, glazed side walls, a glazed front with a hinged door leaf, a blue flat roof with its plant unit and a bench along the back. Modules butt end to end into a hall.

@3dassets192 tris
Ticket Office Kiosk (Bus Station and City Transit)Animated

Ticket Office Kiosk (Bus Station and City Transit)

A 3.5 x 2.9 m ticket kiosk: a concrete body with a blue fascia band and roof, a glazed serving window over a steel counter shelf and a ribbed roller shutter built as one node hinged on its top edge, so it lifts out over the counter. The interior is not modelled.

@3dassets180 tris
Driver Rest Cabin (Bus Station and City Transit)Animated

Driver Rest Cabin (Bus Station and City Transit)

A 4.2 x 3.2 m steel rest cabin for crews: a charcoal plinth, glazed windows on three sides, a blue hinged door on the front with two concrete steps up to it and a blue roof. The interior is not modelled.

@3dassets120 tris
Bus Wash Frame (Bus Station and City Transit)Animated

Bus Wash Frame (Bus Station and City Transit)

A 5.7 m drive through bus wash portal: two steel uprights on charcoal bases, a head beam with a yellow warning band and three brushes, two vertical and one overhead, each its own spinning node. The water, the arches and the control panel are not modelled.

@3dassets744 tris
Fuel and Charging Point (Bus Station and City Transit)

Fuel and Charging Point (Bus Station and City Transit)

A 4.4 x 1.8 m island serving a depot: two charcoal dispensers with blue heads and hanging hoses either side of a steel fast charge cabinet with its yellow display. The hoses are rigid and the cable reels do not turn.

@3dassets168 tris
Road Tile with Bus Lane (Bus Station and City Transit)

Road Tile with Bus Lane (Bus Station and City Transit)

A 6 x 7 m road module: a 120 mm tarmac slab with edge lines, a dashed centre line, a solid yellow bus lane boundary and a painted lane legend. Tiles butt end to end into a street of any length.

@3dassets108 tris
Road Tile Plain (Bus Station and City Transit)

Road Tile Plain (Bus Station and City Transit)

The same 6 x 7 m road module without the bus lane: edge lines and a dashed centre line only, for the length of street either side of the priority section.

@3dassets72 tris
Pedestrian Crossing Tile (Bus Station and City Transit)

Pedestrian Crossing Tile (Bus Station and City Transit)

A 6 x 7 m crossing module: seven painted bars across the carriageway between two yellow give way lines, on the same tarmac slab and the same end ports as the road tiles.

@3dassets144 tris
Raised Boarding Kerb Section (Bus Station and City Transit)

Raised Boarding Kerb Section (Bus Station and City Transit)

A 4 m kerb section at the raised 160 mm boarding height a low floor bus docks against, with a charcoal nosing on the road face and a yellow tactile strip along the pavement side. Sections butt end to end.

@3dassets36 tris
Pedestrian Guard Rail Section (Bus Station and City Transit)

Pedestrian Guard Rail Section (Bus Station and City Transit)

A 2 m bay of pedestrian guard rail: two end posts, a steel top rail, a blue middle rail and three infill bars. Bays butt end to end along a kerb.

@3dassets148 tris
Bus Stop Pole with Flag (Bus Station and City Transit)

Bus Stop Pole with Flag (Bus Station and City Transit)

A 3.1 m stop pole on a cast base: a blue flag plate with a yellow route panel at the top and a timetable sheet clipped to the pole below it. The route numbers are painted blocks, not readable text. Static.

@3dassets132 tris
Bus Shelter with Advertising Panel (Bus Station and City Transit)

Bus Shelter with Advertising Panel (Bus Station and City Transit)

A 3.95 x 1.5 m kerbside shelter: four steel posts, a glazed back and end, a blue roof with a front fascia, a yellow perch rail and a red advertising case with a poster on each face closing the other end. Static.

@3dassets192 tris · 1 ↓
Timetable Case (Bus Station and City Transit)

Timetable Case (Bus Station and City Transit)

A 2.05 m timetable case on two steel legs: a charcoal frame around a yellow sheet with a blue header. The printed timetable is a painted panel, not readable text. Static.

@3dassets100 tris
Street Bollard (Bus Station and City Transit)

Street Bollard (Bus Station and City Transit)

A 970 mm steel bollard on a cast base with a domed cap and a yellow high visibility band. Static.

@3dassets132 tris
Street Litter Bin (Bus Station and City Transit)Animated

Street Litter Bin (Bus Station and City Transit)

A ribbed steel street bin with a blue domed lid hinged along its back edge and a moulded handle. The liner is not modelled.

@3dassets320 tris
Street Bench (Bus Station and City Transit)

Street Bench (Bus Station and City Transit)

A 1.8 m public bench: three yellow seat slats and three back slats on cast charcoal ends. Static.

@3dassets120 tris
Cycle Rack (Bus Station and City Transit)

Cycle Rack (Bus Station and City Transit)

Three steel hoop stands 800 mm apart on a 2.4 m run, each with a blue collar at leaning height. The stands are modelled as solid hoops with no ground sockets.

@3dassets252 tris
Street Lamp (Bus Station and City Transit)

Street Lamp (Bus Station and City Transit)

A 7 m street lamp on a cast base: a tapered steel column, a swept arm and a charcoal lantern with a yellow lens under it. No light source is embedded; light it in the engine.

@3dassets120 tris · 1 ↓
Traffic Light (Bus Station and City Transit)

Traffic Light (Bus Station and City Transit)

A 3.35 m traffic signal on a cast base: a charcoal head with three hooded aspects. The aspects are painted red, amber and blue, because this eight material family carries no green, and none of them is emissive. Static.

@3dassets156 tris
Road Sign Set (Bus Station and City Transit)

Road Sign Set (Bus Station and City Transit)

A 2.9 m sign post carrying three plates: a red roundel with a white centre, a blue direction plate with a painted legend and a yellow warning plate lower down. The legends are painted blocks, not readable text. Static.

@3dassets220 tris
Street Planter (Bus Station and City Transit)

Street Planter (Bus Station and City Transit)

A 1.4 x 1.0 m precast concrete planter with a charcoal soil bed, four clipped shrubs and two flowering heads. The foliage is faceted solid, not cards or alpha.

@3dassets448 tris
Central Bus Station and High Street Stop (Bus Station and City Transit)

Central Bus Station and High Street Stop (Bus Station and City Transit)

A working city bus station on a 48 x 55 m plot laid in one continuous surface: six marked stand bays either side of an island platform, a canopy assembled over its back half on its own columns, shelters, stand totems, a departure board and benches along the platform, a glazed...

@3dassets9.9k tris

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