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A whole sunken city from one low poly kit. Six ground modules share a 4 m grid and a full width silt bed, so silted seabed, cracked paving, sand drift, mosaic, stepped terrace and temple platform lay into one continuous floor with no gaps and one deck height. The masonry runs on the same grid: coursed wall runs intact and collapsed, a doorway bay whose single leaf swings, a standing arch on nine cut voussoirs and its half fallen twin, columns standing, stacked as loose drums, gone over in three broken lengths, and a capital lying on its own. Dressing them are an obelisk, a stepped plinth, a statue base with the feet still on it, a fallen torso, a carved panel, a sundial, an octagonal fountain, a well head, a brazier of glowing coals and heaps of rubble. The ship that struck the ruin gives a hull section, a set of frames, a mast stump, a rudder, a stocked anchor, a chain run, crates, amphorae upright, toppled and in a spilled pile, a spill of blank coins and a bound chest whose lid lifts. The growth is kelp, a sea fan, three corals, anemones, a barrel sponge, a barnacle crust, sea grass, an urchin, a starfish and a clam, and there is a bubble column, a shaft of daylight, a shoal plate and a crystal cluster that turns on its plinth. Two assembled scenes ship with it: a drowned temple precinct and a wreck on open sand flats. Rigid node transform clips only, no skinning: the doorway leaf, the chest lid and the crystal are the only moving parts, which is what a ruin honestly has. Kelp, sea fans, sea grass, bubbles, light shafts and the water itself are modelled solid and never move, because flexible material, fluid and light each need a joint per element or a shader and none of that is reachable with one rigid node transform. This is geometry for an underwater scene, not an underwater simulation. There are no creatures in the pack: the urchin, starfish and clam are static props and the fish shoal is a flat decorative plate, so nothing here is rigged, skinned or animated as an animal. No city is named, no real site is reproduced, and every relief, mosaic and carved band is an invented abstract shape rather than a real script. Original AI assisted CC0 geometry.
Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.
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Use the “Sunken City and Underwater Ruins” pack in my project. Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/sunken-city-and-underwater-ruins Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/37000/v1/model.glb Pack page: https://3dassets.dev/packs/sunken-city-and-underwater-ruins Description: A drowned stone city on the seabed: modular silt, paving, mosaic, terrace and platform on one 4 m grid, walls, arches, columns standing and fallen, statuary, amphorae, a broken ship, and the kelp, coral and shells that have taken all of it. - 56 GLB models, 3.2 MB in total - Units: metres, +Y up, shared scale and palette across the pack - Licence: CC0 1.0 Universal (no attribution required) - Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.
Also available as a JSON manifest or via the MCP server.
Common questions
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Game kit
Sunken City and Underwater Ruins
A drowned stone city on the seabed: modular silt, paving, mosaic, terrace and platform on one 4 m grid, walls, arches, columns standing and fallen, statuary, amphorae, a broken ship, and the kelp, coral and shells that have taken all of it.
One GLB with every piece placed in a starter scene. Each model is also below on its own.
View demoEverything in this pack
Silted Floor Module (Sunken City and Underwater Ruins)
Four metre silted seabed module with soft drifts and scattered pebbles, bed surface at Y 0.18 m.
Cracked Paving Module (Sunken City and Underwater Ruins)
Four metre paving module of sixteen worn slabs on a 1 m pitch, two lifted out and two tipped, with silt and weed in the open joints.
Sand Drift Module (Sunken City and Underwater Ruins)
Four metre seabed module with a long diagonal sand drift about 0.3 m proud of the bed, for burying the foot of a wall or a wreck.
Mosaic Floor Plate (Sunken City and Underwater Ruins)
Four metre mosaic module: a 3.3 m field of tesserae in concentric abstract bands with tiles missing, laid over the shared silt bed.
Stone Step Module (Sunken City and Underwater Ruins)
Four metre stepped terrace module: three 0.3 m steps climbing one bay to a landing at Y 1.16 m, on the shared silt bed.
Temple Platform Module (Sunken City and Underwater Ruins)
Four metre temple platform module in two coursed courses with a slab deck at Y 1.16 m, matching the stepped terrace so a raised precinct can be any size.
Wall Run Intact (Sunken City and Underwater Ruins)
Four metre coursed wall run 2.44 m tall and 0.62 m thick with a weathered capping course, for the precincts of the city.
Wall Run Collapsed (Sunken City and Underwater Ruins)
Four metre wall run brought down to two courses with a 2.4 m stub at one end and its fallen blocks spread on the seabed either side.
Doorway Frame (Sunken City and Underwater Ruins)
Four metre wall bay with a 1.72 by 2.3 m doorway, a carved lintel band and one timber and bronze leaf that swings on its jamb.
Arch Section Intact (Sunken City and Underwater Ruins)
Standing arch 4.6 m wide and 4.6 m tall on two piers, with nine cut voussoirs on a true semicircle and weathered impost blocks.
Arch Section Broken (Sunken City and Underwater Ruins)
Half fallen arch: one pier standing with four voussoirs still springing from it, the other snapped at 1.35 m, the rest heaped on the seabed.
Standing Column (Sunken City and Underwater Ruins)
Standing column 3.9 m tall on a 0.84 m base, a tapered shaft under a block capital and abacus, with coral and weed taken hold of one side.
Toppled Column (Sunken City and Underwater Ruins)
Column gone over and broken into three lengths of shaft with its capital thrown clear, about 4.7 m end to end on the seabed.
Column Drum Stack (Sunken City and Underwater Ruins)
Stack of four column drums standing 1.75 m and settled out of true, the joints open and coral started on one face.
Broken Column Capital (Sunken City and Underwater Ruins)
Column capital and abacus tipped on the seabed with a short length of shaft still attached, 1.6 m across.
Broken Pediment (Sunken City and Underwater Ruins)
Broken pediment fragment 3.7 m wide leaning on the seabed, one raking cornice left and an abstract carved band along the tympanum.
Stepped Plinth (Sunken City and Underwater Ruins)
Three tier stepped plinth 2.2 m square and 0.9 m tall in coursed blocks, for standing a statue, an obelisk or a brazier on.
Rubble Pile (Sunken City and Underwater Ruins)
Heap of broken masonry about 2.4 m across and 0.8 m high in two stones with a patch of weed, for the foot of any collapse.
Obelisk (Sunken City and Underwater Ruins)
Square obelisk 4.97 m tall on its own base, tapering from 0.72 to 0.46 m under a pyramidion, with abstract carved bands on all four faces.
Fallen Statue Torso (Sunken City and Underwater Ruins)
Draped statue torso 2.1 m long fallen on its side and broken at the neck, arms and waist, with weed growing over one shoulder.
Statue Base (Sunken City and Underwater Ruins)
Moulded statue base 1.7 m square and 1.2 m tall with an abstract carved panel and the broken feet of the figure still on the top.
Weathered Relief Panel (Sunken City and Underwater Ruins)
Carved wall panel 2.5 m wide and 2 m tall standing on its own footing, the face worn and one top corner gone, with coral at its foot.
Sundial Plinth (Sunken City and Underwater Ruins)
Turned stone sundial plinth 1.46 m tall with a dished dial, twelve cut hour marks and a fixed bronze gnomon.
Fountain Basin (Sunken City and Underwater Ruins)
Octagonal fountain basin 3.2 m across with a silted floor, a moulded rim and a turned centre pedestal, weed taken root in the bowl.
Well Mouth (Sunken City and Underwater Ruins)
Round well head 1.72 m across and 1 m tall, the kerb worn into hollows and the shaft below it dark and open.
Stone Brazier (Sunken City and Underwater Ruins)
Three legged stone brazier 1.1 m tall, the bowl full of coals still glowing under the water in the pack emissive blue.
Buried Treasure Chest (Sunken City and Underwater Ruins)
Bound timber chest 1.2 m long sunk to a third of its depth in the silt, with a coopered lid that lifts on its hinge and coins spilled at the front.
Scattered Coins (Sunken City and Underwater Ruins)
Spill of about fifty struck coins over a low silt patch 1.4 m across, a few of them stacked, faces left blank.
Amphora Upright (Sunken City and Underwater Ruins)
Storage amphora 1 m tall standing in a silt cushion, two handles at the shoulder and a spot of coral on the belly.
Amphora Toppled (Sunken City and Underwater Ruins)
Storage amphora gone over on its side in the silt with a shard broken off the neck, 1.1 m end to end.
Amphora Pile (Sunken City and Underwater Ruins)
Cargo of five storage amphorae spilled into a heap 2.2 m across, four on their sides and one still upright on top.
Chain Run (Sunken City and Underwater Ruins)
Run of eighteen heavy chain links lying interlocked in a slack curve about 2.9 m long, half sanded over.
Ships Anchor (Sunken City and Underwater Ruins)
Stocked iron anchor about 2.3 m long fallen on its side in the silt, one fluke buried and coral started on the shank.
Cargo Crate Waterlogged (Sunken City and Underwater Ruins)
Waterlogged cargo crate 1 m square with sprung boards, an iron banded frame, the lid slipped off and weed on the corner.
Shipwreck Hull Section (Sunken City and Underwater Ruins)
Section of a wooden hull about 8.6 m long lying over on the seabed, keel and nine frames intact, one side still planked and the other stripped.
Wreck Rib Set (Sunken City and Underwater Ruins)
Five broken hull frames standing out of a silt mound 4 m across, leaning apart as the ship settled, with coral on the low ends.
Mast Stump (Sunken City and Underwater Ruins)
Broken lower mast 3.1 m tall in its silt mound, an iron band round the heel, a cross spar still shipped and the head splintered.
Ships Rudder (Sunken City and Underwater Ruins)
Ship rudder 2.5 m tall leaning where it fell, its three pintles and gudgeon straps still on the leading edge.
Kelp Frond Cluster (Sunken City and Underwater Ruins)
Cluster of six kelp stipes 2.4 to 3.4 m tall on one holdfast, each carrying four bladed fronds, modelled standing as if in a slow current.
Sea Fan (Sunken City and Underwater Ruins)
Branching sea fan about 1.5 m tall and 1.4 m across in one plane, on a small rock foot; five orders of branches, no leaves.
Coral Head Domed (Sunken City and Underwater Ruins)
Domed brain coral head 1.7 m across and 1.1 m tall, the surface broken into fourteen lobes with two darker patches.
Coral Head Branching (Sunken City and Underwater Ruins)
Branching staghorn coral 1.6 m tall on a dark rock foot, three main stems dividing four times to rounded tips.
Coral Head Plate (Sunken City and Underwater Ruins)
Plate coral 1.9 m across: four thin shelves stepping up a rock core, each tilted its own way to catch the light.
Anemone Cluster (Sunken City and Underwater Ruins)
Four anemones on one rock, 1.5 m across, each a short column under a crown of nine blunt tentacles, modelled open.
Barrel Sponge (Sunken City and Underwater Ruins)
Barrel sponge 1.1 m across and 1.56 m tall, the wall ribbed down its length and the mouth open and dark.
Barnacle Crust Plate (Sunken City and Underwater Ruins)
Barnacle crust plate 1.8 by 1.4 m and 0.13 m thick, forty four shells of mixed size on a dark rock skin, to lay over stone or a wreck.
Sea Grass Patch (Sunken City and Underwater Ruins)
Patch of sea grass about 2 m across and 0.9 m tall, forty blades leaning at their own angles out of a low silt bed.
Sea Urchin (Sunken City and Underwater Ruins)
Sea urchin 0.55 m across including spines, a small dark test under twenty six straight spines, static with no rig.
Starfish (Sunken City and Underwater Ruins)
Five armed starfish 1.1 m across and 0.12 m thick, arms tapering and curling a little at the tips, static with no rig.
Giant Clam (Sunken City and Underwater Ruins)
Giant clam 0.95 m across with both ribbed valves held ajar and a soft mantle between them, resting in its own silt hollow.
Bubble Column (Sunken City and Underwater Ruins)
Rising column of thirty bubbles 3.2 m tall, widening as it goes, over a small dark vent in the seabed.
Light Shaft Plate (Sunken City and Underwater Ruins)
Shaft of daylight 5.7 m tall leaning about twelve degrees, three crossed translucent blades with a pool of light where it lands.
Glowing Crystal Cluster (Sunken City and Underwater Ruins)
Cluster of nine lit crystal spires up to 1.1 m tall on a turned stone plinth, the cluster turning slowly on its mount.
Fish Shoal Plate (Sunken City and Underwater Ruins)
Decorative shoal plate: twenty six flat fish forms on two crossed cards, about 3.2 m wide and 1.9 m tall, for hanging over a ruin.
Drowned Temple Precinct (Sunken City and Underwater Ruins)
A 36 by 36 m drowned precinct on a silted seabed: a raised temple platform with its colonnade, statue base and braziers, reached by a stepped terrace from a cracked paved plaza with a mosaic, a fountain, a sundial and a well. A precinct wall with one standing doorway closes...
Wreck on the Sand Flats (Sunken City and Underwater Ruins)
A 28 by 28 m stretch of open seabed with the broken hull, frames, mast, rudder and anchor of one ship, its cargo of amphorae and crates spilled around it, and a treasure chest sunk in the sand. Kelp, coral and grass have started on the wreck. A second place for the pack, at...









