3DAssets.dev

Loading model

About

Turned stone sundial plinth 1.46 m tall with a dished dial, twelve cut hour marks and a fixed bronze gnomon. Dimensions 1.24 by 1.46 by 1.24 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. The gnomon is a solid cut plate and deliberately does not move: a sundial has no mechanism. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Sundial Plinth (Sunken City and Underwater Ruins)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36967/v1/model.glb
Asset page: https://3dassets.dev/assets/sunken-city-and-underwater-ruins-sundial-plinth-4652e28b
Description: Turned stone sundial plinth 1.46 m tall with a dished dial, twelve cut hour marks and a fixed bronze gnomon.

- Dimensions (X × Y × Z): 1.24 × 1.46 × 1.24 metres
- Triangles: 320
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36967/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Sundial Plinth (Sunken City and Underwater Ruins)

Turned stone sundial plinth 1.46 m tall with a dished dial, twelve cut hour marks and a fixed bronze gnomon.

Download asset · 17.4 KB

More in Props & Furniture

Mesh Stillage (Car Factory Production Line)

Mesh Stillage (Car Factory Production Line)

Free 3D model of a stackable mesh stillage holding loose parts, a factory logistics container for a car factory game asset kit.

@3dassets4.4k tris · 10 ↓
Pallet With Parts Crates (Car Factory Production Line)

Pallet With Parts Crates (Car Factory Production Line)

Free 3D model of a wooden pallet stacked with three parts crates and a strap, factory logistics stock for a car factory game asset kit.

@3dassets1.6k tris · 10 ↓
Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)Animated

Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)

Two-guide tide-following mooring ring with captive timber slide blocks, bronze crosspiece, upper and lower travel stops and anchored stone foot. Follow-tide slides only the ring carriage between supported stops.

@3dassets4.8k tris · 6 ↓
Gate Seating Row (Airport Terminal and Ground Operations)

Gate Seating Row (Airport Terminal and Ground Operations)

Four seat gate lounge beam: a steel spine on two splayed sled feet carrying four moulded seat pans, raked backs and cast armrests between every place.

@3dassets400 tris · 6 ↓
Six Slot Rod Rack (Fishing Harbour and Boats)

Six Slot Rod Rack (Fishing Harbour and Boats)

Freestanding timber storage rack with drilled-style upper slots and six rubber-lined foot cups.

@3dassets3.2k tris · 5 ↓
Flood Archive Hanging File Chest (Bellroot Fen Floodward Marches)Animated

Flood Archive Hanging File Chest (Bellroot Fen Floodward Marches)

Gasketed flood-record chest with eight individually clamped suspended files on metal rails, supported rear hinges and two lid straps. Open-close reveals the genuine hollow archive interior.

@3dassets8.9k tris · 4 ↓
Root Resin Tapping Station (Bellroot Fen Floodward Marches)

Root Resin Tapping Station (Bellroot Fen Floodward Marches)

Root stump with fitted tapping plate and flared copper collection channel over a supported thick-walled receiving flask, restrained by a timber cradle.

@3dassets9.0k tris · 4 ↓
Reed Stripping Bench (Bellroot Fen Floodward Marches)

Reed Stripping Bench (Bellroot Fen Floodward Marches)

Mortised stripping bench with longitudinal reed feed, fitted thirteen-tooth comb, raised side guides and a supported waste shelf.

@3dassets9.2k tris · 4 ↓
Departure Board Arrivals (Airport Terminal and Ground Operations)

Departure Board Arrivals (Airport Terminal and Ground Operations)

The same flight information display in the amber header colour, for signing the arrivals hall from the same fabrication.

@3dassets360 tris · 4 ↓
Self Service Kiosk (Airport Terminal and Ground Operations)

Self Service Kiosk (Airport Terminal and Ground Operations)

Free-standing self-service check-in kiosk: a weighted disc pedestal, a body with a raked touchscreen, a boarding-pass slot and card reader, and an illuminated header panel.

@3dassets272 tris · 4 ↓
Lift Queue Maze (Ski Resort and Snow Park)

Lift Queue Maze (Ski Resort and Snow Park)

Sixteen post-and-tape queue stanchions in four rows forming a serpentine lift queue, 6 m by 4.5 m, with red tapes and weighted bases.

@3dassets1.7k tris · 4 ↓
Angler’s Umbrella (Fishing Harbour and Boats)

Angler’s Umbrella (Fishing Harbour and Boats)

Eight-panel orange and ivory shelter with exposed spokes, pointed finial and ground spike.

@3dassets488 tris · 4 ↓

Similar assets

Stone Sundial (Roman Bathhouse and Palaestra)

Stone Sundial (Roman Bathhouse and Palaestra)

A 1.9 m stone sundial: a turned travertine baluster on a square base carrying a marble dial block with eleven radial hour lines and a bronze gnomon. It is a fixed instrument and has no moving part: the shadow is the consumer's lighting, not an animation.

@3dassets596 tris
Ball Court Stone Ring (Jungle Temple and Stone City)Animated

Ball Court Stone Ring (Jungle Temple and Stone City)

Free 3D model of a ball court stone ring on its wall block: a carved stone hoop set vertically on a corbel, with the ring turning on its own node.

@3dassets1.1k tris
Temple Platform Plinth (Jungle Temple and Stone City)

Temple Platform Plinth (Jungle Temple and Stone City)

Free 3D model of a 6 m stone temple platform: a low coursed limestone plinth with a capping slab, a stucco band and a little fallen stone on its head.

@3dassets2.1k tris
Key Safe with Combination Dial (Escape Room and Puzzle Venue)Animated

Key Safe with Combination Dial (Escape Room and Puzzle Venue)

A 260 by 340 mm wall mounted key safe: a dark case with brass capping rails, a 144 mm combination dial on its own spindle with a red index mark, and three keys on the bar below the cover. The dial turns; the cover is fixed, because the keys behind it are the reward.

@3dassets2.1k tris
Stone Corner Pier (Pirate Port and Tall Ships)

Stone Corner Pier (Pirate Port and Tall Ships)

A 0.4 m coral stone corner pier, coursed on all faces with a moulded cap and plinth, that the wall bays butt into at a building corner.

@3dassets900 tris
Stone Wall Block (Jungle Temple and Stone City)

Stone Wall Block (Jungle Temple and Stone City)

Free 3D model of a 3 m coursed limestone wall block, 2.6 m tall with a capping course and moss in the joints, for a jungle stone city.

@3dassets1.0k tris
Stone Corner Pier (Jungle Temple and Stone City)

Stone Corner Pier (Jungle Temple and Stone City)

Free 3D model of a stone corner pier: a 0.6 m square carved limestone post, 3.3 m tall, that takes a wall run on any of its four faces.

@3dassets3.0k tris
Stone Gate Tower (Jungle Temple and Stone City)Animated

Stone Gate Tower (Jungle Temple and Stone City)

Free 3D model of a stone city gate tower: a 3 m module 4.4 m tall with a corbelled passage, a carved lintel band and two timber leaves that swing open.

@3dassets4.3k tris
Stone Step Platform (Jungle Temple and Stone City)

Stone Step Platform (Jungle Temple and Stone City)

Free 3D model of a two step stone platform: a 4.4 m coursed limestone dais 0.96 m tall, for an altar, a stela group or a shrine in a plaza.

@3dassets1.9k tris
Stone Brazier (Jungle Temple and Stone City)

Stone Brazier (Jungle Temple and Stone City)

Free 3D model of a carved stone brazier: a turned limestone bowl on a fluted foot with a charred bed of wood in it, for a temple plaza or a stair head.

@3dassets1.8k tris
Garden stepping stones (Turning Seasons: Four Season Garden)

Garden stepping stones (Turning Seasons: Four Season Garden)

Garden stepping stones in a warm, faceted storybook style.

@3dassets84 tris
Stone Quay Section (Pirate Port and Tall Ships)

Stone Quay Section (Pirate Port and Tall Ships)

A 4 by 4 m coral stone quay module with coursed masonry faces, a proud coping course, fender timbers, mooring rings and an iron ladder down the seaward face.

@3dassets1.5k tris