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About
A 1.9 m stone sundial: a turned travertine baluster on a square base carrying a marble dial block with eleven radial hour lines and a bronze gnomon. It is a fixed instrument and has no moving part: the shadow is the consumer's lighting, not an animation. Metre units, +Y up, the bather's side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Stone Sundial (Roman Bathhouse and Palaestra)” asset in my project. Model: https://cdn.3dassets.dev/assets/37903/v1/model.glb Asset page: https://3dassets.dev/assets/roman-bathhouse-and-palaestra-stone-sundial-45f509e6 Description: A 1.9 m stone sundial: a turned travertine baluster on a square base carrying a marble dial block with eleven radial hour lines and a bronze gnomon. It is a fixed instrument and has no moving part: the shadow is the consumer's lighting, not an animation. - Dimensions (X × Y × Z): 0.84 × 1.594 × 0.853 metres - Triangles: 596 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37903/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Stone Sundial (Roman Bathhouse and Palaestra)
A 1.9 m stone sundial: a turned travertine baluster on a square base carrying a marble dial block with eleven radial hour lines and a bronze gnomon. It is a fixed instrument and has no moving part: the shadow is the consumer's lighting, not an animation.