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About
Four metre wall bay with a 1.72 by 2.3 m doorway, a carved lintel band and one timber and bronze leaf that swings on its jamb. Dimensions 3.98 by 3.02 by 0.87 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Animated pivot nodes: leaf-door at (-0.86, 0.00, 0.31) m. Connectors: east (wall-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0); west (wall-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0). The leaf is the only moving part; the wall, jambs, lintel and carved band are solid. The carved band is invented ornament and not a script. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Doorway Frame (Sunken City and Underwater Ruins)” asset in my project. Model: https://cdn.3dassets.dev/assets/36955/v1/model.glb Asset page: https://3dassets.dev/assets/sunken-city-and-underwater-ruins-doorway-frame-1292bfb7 Description: Four metre wall bay with a 1.72 by 2.3 m doorway, a carved lintel band and one timber and bronze leaf that swings on its jamb. - Dimensions (X × Y × Z): 3.98 × 3.02 × 0.871 metres - Triangles: 600 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36955/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Doorway Frame (Sunken City and Underwater Ruins)
Four metre wall bay with a 1.72 by 2.3 m doorway, a carved lintel band and one timber and bronze leaf that swings on its jamb.